Online Mind Mapping and Brainstorming

Create your own awesome maps

Online Mind Mapping and Brainstorming

Even on the go

with our free apps for iPhone, iPad and Android

Get Started

Already have an account? Log In

Intro to Digital Humanities by Mind Map: Intro to Digital Humanities
0.0 stars - 0 reviews range from 0 to 5

Intro to Digital Humanities

Many institutions of higher learning are closing departments and dropping whole disciplines. One new and emerging academic area is the digital humanities, sometimes called Humanities Computing. DH is the intersection of computer science and traditional humanities. Applying collaborative digital practices to humanities research or practices has revealed a synergistic new realm. Most scholarly activities now require the use of collaborative computing systems and techniques. In the past scholars in this field needed advanced programming skills but the tools and practices have been developed to the point where such training is no longer a requisite. How scholars learn these skills and how they develop the sensibilities to make the most of this field must be introduced and an undergraduate level. This session will outline some of the strategies and curricula that have been developed.

Course resources

Required readings


Course Outline

Fundamentals, Class 1, Definitions, What is (are) Digital Humanities?, Digital Humanities Manifesto V2.0, Digital Humanities is not a unified field but an array of convergent practices , Emergent discipline, Open, Amorphous, evolving, Humanities, Traditional, ancient and modern languages, philosophy, Psychology, Sociology, Anthropology, Coming of Age in Second Life, religion, visual and performing arts, music, theatre, dance, literature, What is Digital Humanities and What is it doing in the English Department, English and Creative Writing, Journalism, Print Journalism, Broadcast, Digital, Criticism, Critiquing elit, Connecting elit to traditional lit, Feminist elit, FN elit, Computer Science, Humanities Computing, Web 2.0, Social Web, Information and Communications Technology, Digital Humanities, Intersection, New Academic discipline, Humanities methods, analytical not empirical, empirical methods do not apply, Comparative methods, Grounded theory, Constant comparative analysis, QDASA, Atlas.ti, Nudist, Nvivo, Phenomenology, Discourse Analysis, Narrative analysis, Participatory action research, Photovoice, Digital Storytelling, Meta analysis, Secondary analysis of quantitative data, Computing tools, data visualization, statistics, Hans Rosling, Gapminder World Population and Wealth, Google NGram Viewer, Infogram, information retrieval, curating online collections, digitized or born digital, Wikipedia, Dead Sea Scrolls, Transcribe Bentham, digital publishing., data mining large cultural data sets, data mining/ text mining, Hacker culture, Culturomics, Class 2, Digitized, Born digital, Class 3, Collaboration,, Google Docs, Maps

Theories, Class 4, Theoretical perspectives, Hayles Media specific analysis, Bouchadron three level analysis, theretical, applicative, emotive, Cayley, Nelson, Mcluhan, Phenomenology, Close reading, Explique-de-texte, Bootz mange-de-texte, Class 5, Class 6

Environments, Class 7, Electronic Literature, N. Catherine Hayles/, Digital Humanities Summer Institute, critique,, interpret,, teach,, curate, Create, Facebook, Journals, Electronic Literature Collection, Journal of Narrative theory, Trove, Humanities Networked infrastructure, Johns Hopkins Guide to Digital, Class 8, Examples from elsewhere, Davin Heckman Underacademy, Dene Grigar, HASTAC, 21stC Literacies, Publishing spaces, Ask Davin for access to the Electronic database account, Class 9, Building communities, Organizations, Association of Digital Humanities Associations

Practices, Class 10, Why Study Digital Humanities, Urgent need, Creativity diminishing, need to develop digital fluency early, Skills apply across disciplines, Technological advances, UCaPP, User friendly, Class 11, Class 12

Curriculum design

Prescriptive, Degree expectations, Depth and breadth of Knowledge, Knowledge of methodology, Application of Knowlege, Communications Skills, Awareness of Limits of Knowledge, Autonomy and Professional Capacity

Emergent, Connectivism, cMOOC, Ideas flow in a digital universe, Learning is distributed in networks, nodes can be machines, servers, or services(SAS), Nodes on networks can be people or communities, Personal Learning Environments, Self chosen, Choice of applications: Wiki, blog, Second Life, choice of cohort, Online Environments, Second Life, Twitter, Google Plus, Zotero, Wikipedia, Facebook, Intro to Digital Humanities as a MOOC, Course Wiki, Undergraduate level, Links, Journals, Journal of Digital Culture and Electronic Scholarship, First Monday, Journal of Digital Humanities, Websites, Stanford Literary Lab, N Catherine Hales, 4Humanities, Alan Liu, Digital Humanities Introductory Wiki, Electronic Literature Organization, Projects, World Shakespeare Bibliography Online, Kindred Britain, Google Books, Google Ngram, Ted Talk about Ngram, Scanning anomalies, Zotero, Curriculum Resources, Companion to Digital Humanities, Berry (2012),Understanding Digital Humanities, Ch 1. Intro to Understanding Digital Humanities, Across the university the way in which we pursue research is changing and digital technology is playing a significant part in that change., Close reading and distant reading, Digital Humanities 1.0 focused on large scale digitization and establishment of technological infrastructure, text analysis, classification systems, markup, text encoding, scholarly editing, digital repositories, Digital Humanities 2.0 is deeply generative, creating the environments and tools for producing curating and interacting with knowledge that is "born digital; and lives in various digital contexts, new disciplinary paradigms, convergent fields, hybrid methodologies, new non-print publication models, digital works, electronic literature, interactive fiction, web-based artifacts, Ch 2. An Interpretation of Digital Humanities, Ch 3. How we Think: Transforming Power and Digital Technologies, Ch 4. Digital Methods: Five Challenges, Ch 5. Archives in Media Theory: Material media archeology and digital humanities, Ch 6. Canonicalism and the computational turn, Ch 7. The Esthetics of Hidden Things, Ch 8. The meaning and mining of legal texts, Ch 9. Have the Humanities always been digital?, Ch. 10. Present, Not Voting: Digital Humanities in the Panopticon, Ch.11 Analysis tool or research methodology: Is there an epistemology for patterns?, Ch. 12 Do computers dream of cinema? Film Data for Computer Analysis and Visualization, Ch. 13 The Feminist Critique: Mapping controversy in Wikipedia, Ch. 14 How to compare one million images, Ch. 15 Cultures of formalisation: Towards and encounter between Humanities and Computing, Ch 16. Transdiciplinarity and Digital Humanities: Lessons learned from developing text mining tools for textual analysis., Digital Humanities summer institute, Digital humanities pedagogy:Practices, principles and politics