1.1. Microcontrollers are mini-computers that enable the user to store data and execute simple commands and tasks. Many such systems are known as embedded systems. The computer in your car, for example, is an embedded system. A common microcontroller that one might come across is called Arduino.
2. HARDWARE
2.1. Computer hardware includes the physical parts of a computer, such as the case,[1] central processing unit (CPU), monitor, mouse, keyboard, computer data storage, graphics card, sound card, speakers and motherboard.[2]
3. Workstation Computer
3.1. Workstations are high-end, expensive computers that are made for more complex procedures and are intended for one user at a time. Some of the complex procedures consist of science, math and engineering calculations and are useful for computer design and manufacturing. Workstations are sometimes improperly named for marketing reasons. Real workstations are not usually sold in retail, but this is starting to change; Apple's Mac Pro would be considered a workstation. The movie Toy Story was made on a set of Sun (Sparc) workstation
4. Personal Computer or PC
4.1. PC is an abbreviation for a Personal Computer, it is also known as a Microcomputer. Its physical characteristics and low cost are appealing and useful for its users. The capabilities of a personal computer have changed greatly since the introduction of electronic computers. By the early 1970s, people in academic or research institutions had the opportunity for single-person use of a computer system in interactive mode for extended durations, although these systems would still have been too expensive to be owned by a single individual. The introduction of the microprocessor, a single chip with all the circuitry that formerly occupied large cabinets, led to the proliferation of personal computers after about 1975. Early personal computers, generally called microcomputers, sold often in kit form and in limited volumes and were of interest mostly to hobbyists and technicians.
5. Software
5.1. Software is a collection of instructions and data that tell a computer how to work. This is in contrast to physical hardware, from which the system is built and actually performs the work.
6. Computer network
6.1. A computer network is a group of computers that use a set of common communication protocols over digital interconnections for the purpose of sharing resources located on or provided by the network nodes.
7. server computer
7.1. A server is a central computer that contains collections of data and programs. Also called a network server, this system allows all connected users to share and store electronic data and applications. Two important types of servers are file servers and application servers.
8. Supercomputers
8.1. Supercomputers are the fastest and the most expensive computers. These huge computers are used to solve very complex science and engineering problems. Supercomputers get their processing power by taking advantage of parallel processing; they use lots of CPUs at the same time on one problem. A typical supercomputer can do up to ten trillion individual calculations every second.
9. Mainframe
9.1. Mainframe (colloquially, "big iron") computers are similar to supercomputers in many aspects, the main difference between them is the fact that a supercomputer uses all its raw power to focus on very few tasks, while a mainframe perform thousands or millions of operations concurrently. Due to its nature, mainframes are often employed by large organizations for bulk data processing, such as census, industry and consumer statistics, enterprise resource planning and transaction processing.
10. Smartphone
10.1. A smartphone is a mobile device that combines cellular and mobile computing functions into one unit. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing[1] over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by their software (such as a magnetometer, proximity sensors, barometer, gyroscope, or accelerometer), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation)
11. computer memory and hardware
11.1. Computer memory operates at a high speed compared to storage that is slower but offers higher capacities. If needed, contents of the computer memory can be transferred to storage; a common way of doing this is through a memory management technique called virtual memory.