
1. Livestreaming
1.1. Volumetric Livestreaming
2. "Future of Work"
2.1. Immersive Collaboration
2.2. Video Communication
2.3. Remote Training
2.4. Immersive Education
2.5. Telepresence
2.6. Telemedicine
2.7. Telesurgery
2.8. Digital Real Estate
3. Immersive Social Experiences
3.1. Immersive Music
3.2. Immersive Theater
3.3. LARPing
3.4. Virtual Travel
4. Community Platforms
4.1. Chat
4.2. Memes
5. VIrtual Worlds and Economies
5.1. Sandbox Worlds
5.1.1. Interoperable Worlds
5.2. Crypto Gaming
5.2.1. Non Fungible Tokens (NFTs)
5.2.1.1. Smart Contracts
5.2.1.1.1. Decentralized Applications
5.2.1.1.2. Oracles
5.2.1.1.3. Distributed Autonomous Organizations
5.2.1.1.4. Blockchain
5.2.1.2. Crypto Art
5.2.1.2.1. Generative Art
5.2.2. Collectibles-First Gaming Company
5.2.3. Play-to-Earn
5.2.3.1. Play-to-Earn Guilds
6. Digitized Tabletop
7. Virtual Reality
7.1. Augmented Reality
7.1.1. Location-Aware Apps
7.1.1.1. Geospatial Computing
7.1.1.1.1. Orbital Aerospace
7.1.1.2. Interior Mapping
7.1.2. Smartglasses
7.1.2.1. Smart Contacts
7.1.2.2. Light Field Technology
7.1.3. Mixed Reality
7.1.3.1. Projection Mapping
7.1.3.2. Volumetric Display
7.1.3.2.1. Holographics
7.2. Haptics
7.3. Eye Tracking
8. 3D Engines
8.1. GPUs
8.1.1. Semiconductors
8.1.1.1. MEMs
8.1.1.1.1. Internet of Things
8.1.1.2. 5G, 6G
8.1.2. AI
8.1.2.1. Brain Computer Interface
8.1.2.2. Image Recognition
8.1.2.3. Speech Recognition
8.1.2.4. Natural Language
8.1.2.4.1. AI Generated Code & Content
8.1.2.4.2. VIrtual Beings
8.1.2.5. AdTech
8.1.2.6. Gesture Recognition
8.1.3. Shader Graphs
8.1.4. Ray Tracing
8.2. Physics Engines
8.3. Avatar Systems
9. Creator Platforms
9.1. Creator Economy
9.1.1. Open Source
9.1.2. Open Platforms
9.1.2.1. WASM
9.1.2.2. WebXR
9.1.2.3. OpenXR
9.2. Cloud-Based Infrastructure
9.2.1. VOIP
9.2.2. Edge Compute
9.2.3. eCommerce
9.2.4. Identity Systems
9.2.5. Data Store
9.2.6. Containerization
9.2.7. Orchestration
9.2.8. MVC Frameworks
9.2.9. Security
9.2.10. Real-Time Servers
9.3. No Code/Low Code
10. Mobile Games
10.1. Mobile Computing
10.1.1. 5G, 6G
10.1.2. Wearables
10.1.2.1. Quantified Self
10.1.2.1.1. Immersive Fitness
10.1.2.2. 3D Printed Wearables
10.1.3. Social Media