元宇宙学习知识图谱(持续更新)

The technologies and experiences that people have in mind when they're referring to the metaverse, with some of the key connections and influences between them. (C)2021 Jon Radoff. Licensed under Creative Commons Attribution 4.0.

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元宇宙学习知识图谱(持续更新) by Mind Map: 元宇宙学习知识图谱(持续更新)

1. 3D Engines

1.1. GPUs

1.1.1. Semiconductors

1.1.1.1. MEMs

1.1.1.1.1. Internet of Things

1.1.1.2. 5G, 6G

1.1.2. AI

1.1.2.1. Brain Computer Interface

1.1.2.2. Image Recognition

1.1.2.3. Speech Recognition

1.1.2.4. Natural Language

1.1.2.4.1. AI Generated Code & Content

1.1.2.4.2. VIrtual Beings

1.1.2.5. AdTech

1.1.2.6. Gesture Recognition

1.1.3. Shader Graphs

1.1.4. Ray Tracing

1.2. Physics Engines

1.3. Avatar Systems

2. Multiplayer Games

2.1. eSports

2.2. MMOs

2.3. MMORPG

2.4. MOBA

2.5. Battle Royale

2.6. Planet-Scale

2.7. Guilds, Clans, Leagues

3. Virtual Reality

3.1. Augmented Reality

3.1.1. Location-Aware Apps

3.1.1.1. Geospatial Computing

3.1.1.1.1. Orbital Aerospace

3.1.1.2. Interior Mapping

3.1.2. Smartglasses

3.1.2.1. Smart Contacts

3.1.2.2. Light Field Technology

3.1.3. Mixed Reality

3.1.3.1. Projection Mapping

3.1.3.2. Volumetric Display

3.1.3.2.1. Holographics

3.2. Haptics

3.3. Eye Tracking

4. Modding

5. Creator Platforms

5.1. Creator Economy

5.1.1. Open Source

5.1.2. Open Platforms

5.1.2.1. WASM

5.1.2.2. WebXR

5.1.2.3. OpenXR

5.2. Cloud-Based Infrastructure

5.2.1. VOIP

5.2.2. Edge Compute

5.2.3. eCommerce

5.2.4. Identity Systems

5.2.5. Data Store

5.2.6. Containerization

5.2.7. Orchestration

5.2.8. MVC Frameworks

5.2.9. Security

5.2.10. Real-Time Servers

5.3. No Code/Low Code

6. Immersive Shopping

7. Livestreaming

7.1. Volumetric Livestreaming

8. Free to Play Games

9. Mobile Games

9.1. Mobile Computing

9.1.1. 5G, 6G

9.1.2. Wearables

9.1.2.1. Quantified Self

9.1.2.1.1. Immersive Fitness

9.1.2.2. 3D Printed Wearables

9.1.3. Social Media

10. Community Platforms

10.1. Chat

10.2. Memes

11. VIrtual Worlds and Economies

11.1. Sandbox Worlds

11.1.1. Interoperable Worlds

11.2. Crypto Gaming

11.2.1. Non Fungible Tokens (NFTs)

11.2.1.1. Smart Contracts

11.2.1.1.1. Decentralized Applications

11.2.1.1.2. Oracles

11.2.1.1.3. Distributed Autonomous Organizations

11.2.1.1.4. Blockchain

11.2.1.2. Crypto Art

11.2.1.2.1. Generative Art

11.2.2. Collectibles-First Gaming Company

11.2.3. Play-to-Earn

11.2.3.1. Play-to-Earn Guilds

12. Solo-to-Social

13. "Future of Work"

13.1. Immersive Collaboration

13.2. Video Communication

13.3. Remote Training

13.4. Immersive Education

13.5. Telepresence

13.6. Telemedicine

13.7. Telesurgery

13.8. Digital Real Estate

14. Immersive Social Experiences

14.1. Immersive Music

14.2. Immersive Theater

14.3. LARPing

14.4. Virtual Travel

15. Digitized Tabletop

16. Cloud Gaming