Camera Angles & Camera Shots

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Camera Angles & Camera Shots by Mind Map: Camera Angles & Camera Shots

1. Zoom in-view of subject changes from tight to wide or wide to tight using the zoom control on the lens. The camera does not move.

2. Zoom out- When you consider the essential points, rather than the details of a subject

3. Pan left- view of what's to the left of a shot.

4. Pan right- View of what's to the right of a camera shot.

5. Tilt up- view of what's above the stationary location.

6. Tilt down- view of what's below the stationary location.

7. Low angle- shows the subject from below, giving them the impression of being more powerful or dominant

8. Eye-level angle- This is the most common view, being the real-world angle that we are all used to. It shows subjects as we would expect to see them in real life. It is a fairly neutral shot.

9. High angle-A high angle shows the subject from above, i.e. the camera is angled down towards the subject. This has the effect of diminishing the subject, making them appear less powerful, less significant or even submissive.

10. Bird's eye view-The scene is shown from directly above. This is a completely different and somewhat unnatural point of view which can be used for dramatic effect or for showing a different spatial perspective.

11. Close up shot- shows enlarged view of part of subject.

12. Extreme Close up- Shows part of a subject

13. Medium Shot -shows subject from waist up.

14. Long shot- A shot including objects at a distance

15. Over-the-shoulder shot-Looking from behind a person at the subject.

16. Tracking Shot -Though it means slightly different things to different people, it generally refers to side-to-side camera movement with respect to the action.

17. Dolly shot- In many circles a dolly shot is also known as a tracking shot or trucking shot. However some professionals prefer the more rigid terminology which defines dolly as in-and-out movement (i.e. closer/further away from the subject), while tracking means side-to-side movement.

18. Rule of Thirds- A concept in video and film production in which the frame is divided into into nine imaginary sections, as illustrated on the right. This creates reference points which act as guides for framing the image.