2D Design

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2D Design by Mind Map: 2D Design

1. Creativity

1.1. Characteristic Stages of Students

1.1.1. 1. Anxiety

1.1.1.1. "No right answer" = No criteria for judgment.

1.1.1.2. Antithetical to previous experiences

1.1.1.3. Lack of understanding

1.1.2. 2. Resistance

1.1.2.1. Involves surrendering to process

1.1.2.1.1. Lighten up

1.1.2.1.2. Get serious

1.1.2.2. Commitment to engage materials

1.1.2.3. Previous negative experiences

1.1.2.4. Seen as difficult / uncomfortable

1.1.2.5. Inhibitions

1.1.2.5.1. Does not fit into current identity / self-image

1.1.2.5.2. Not interested / educated / relevant

1.1.2.5.3. Poor skill level

1.1.2.5.4. Busy

1.1.2.5.5. Distractions

1.1.2.5.6. Cultural / Societal Value / Devalue

1.1.3. 3. Cultivating Creativity

1.1.3.1. On Becoming a Person by Rogers

1.1.3.1.1. 2 Major Conditions That Foster Creativity

1.2. Origins

1.2.1. "Theia Mania"

1.2.1.1. Plato's concept of inspiration

1.2.1.2. Madness from God

1.2.2. "Ecstaticos"

1.2.2.1. Aristotle's concept of genius and poetic rapture

1.2.2.2. Altered state of consciousness

1.2.3. "Creō"

1.2.3.1. Latin: to make, create

1.2.4. "Creatio"

1.2.4.1. Christian concept, reserved for god

1.2.4.2. Creation from nothing

1.3. "Flow"

1.3.1. mental state in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity

1.3.2. Csíkszentmihályi

1.4. Art Community

1.4.1. Public Attitude Toward Artists

1.4.1.1. Annoying

1.4.1.2. Gulf between art world & public

1.4.2. Myths

1.4.2.1. Bohemian, Progressive

1.4.2.1.1. "In 1913 at famous Armory Show, including Duchamp's Nude Descending Staircase and Matisse's Blue Nude, students from School of Art Inst. of Chicago, training in very conservative French academy tradition, staged a protest. Created effigy, "Henry Hairmattress" that they dragged and stabbed.

1.4.2.2. Starving Artist

1.4.2.2.1. True for many of the masters

1.4.2.2.2. Myth is WHY: Not because misunderstood by society but BECAUSE they didn't fit in with art community

1.5. Levels (accord. Necka)

1.5.1. 1. Fluid - used in everyday life requiring no particular knowledge

1.5.2. 2. Crystallized - solution to problem requiring knowledge

1.5.3. 3. Mature - Expert level requiring domain-specific knowledge and valued by large mature group

1.5.4. 4. Eminent - Creativity valued by many disciplines and in many venues

1.6. 4 Stages (accord. Wallace)

1.6.1. 1. Preperation

1.6.1.1. Information and related ideas gathered

1.6.2. 2. Incubation

1.6.2.1. Prepared material is internally elaborated and organized

1.6.3. 3. Illumination

1.6.3.1. Idea emerges

1.6.4. 4. Verification

1.6.4.1. Idea evaluated and elaborated into its complete form

1.6.5. Overlap and Repear

1.7. 3 Basic Kinds of Creative Thinking

1.7.1. Analytical

1.7.1.1. Examining to make sense of

1.7.1.2. Detecting abstract concept in concrete

1.7.2. Connective or Associative

1.7.2.1. Forming associations, finding similarities, constructing metaphors thru comparison

1.7.3. Transformative

1.7.3.1. Elaboration, revision, construction, translation into different style, media or form.

1.8. 3 Characteristics of Creative Experience (Rogers)

1.8.1. 1. Eureka

1.8.1.1. Awareness of experience

1.8.2. 2. Anxiety of Seperateness

1.8.2.1. Increasing personal investment

1.8.3. 3. Wish to Communicate

2. Principles

2.1. Emphasis / Focus

2.1.1. Concept: What is important? Attention

2.1.1.1. "When everything is emphasized, nothing is emphasized

2.1.2. Def: something that is given great stress or importance

2.1.2.1. Can be more than one

2.1.2.1.1. Secondaries = Accents

2.1.2.2. Interrupts overall feeling, pattern

2.1.3. To achieve

2.1.3.1. By Contrast

2.1.3.1.1. Focal Point more helpful here

2.1.3.2. By isolation

2.1.3.3. By Placement

2.1.3.3.1. Elements point to i item

2.1.4. Focal Point

2.1.4.1. Absence

2.1.4.1.1. Not always necessary

2.1.4.2. Degree of Emphasis: theme may call for dominant or overwhelming f. pt.

2.2. Contrast

2.2.1. Juxtaposition

2.2.2. Def: opposition or juxtaposition to show difference or intensify

2.3. Balance

2.3.1. Concept: Stable; Predictable, Too much / Not enough v. Precarious

2.3.2. Def: to produce equilibrium

2.3.2.1. Innate sense, developed in childhood

2.3.3. Types

2.3.3.1. Vertical & Horizontal

2.3.3.2. Symmetrical

2.3.3.2.1. Same on both sides

2.3.3.3. Asymmetrical

2.3.3.3.1. Different sides

2.3.3.4. Radial

2.3.3.4.1. Center emphasis

2.3.3.5. Crystallographic

2.3.3.5.1. No emphasis (all over)

2.3.3.5.2. Meditative, contemplative

2.3.4. To achieve

2.3.4.1. by Color & Value

2.3.4.1.1. ex. little black v. lots of gray

2.3.4.2. by Shape & Texture

2.3.4.2.1. ex. small, complicated v. big, complicated

2.3.4.3. by Position & Eye Direction

2.3.4.3.1. ex. think see-saw

2.3.4.4. Rule of Thirds

2.3.4.4.1. Divide composition into 9 square grid

2.3.4.5. Rule of Odds

2.3.4.5.1. Placing odd number of elements around main/central element

2.4. Rhythm / Repetition

2.4.1. Concept: Fitting in, synchronize, pace

2.4.2. Def: Based on repetition of similar elements

2.4.2.1. ex: beat = music

2.4.2.1.1. legato: connecting or slowing

2.4.2.1.2. staccato: abrupt changes / dynamic contrast

2.4.2.2. ex: meter = poetry

2.4.3. Types

2.4.3.1. Alternating Rhythm

2.4.3.1.1. Ex: natural cycles = regular, anticipated sequence

2.4.3.2. Progressive Rhythm

2.4.3.2.1. Changing in regular manner

2.4.4. Kinesthetic

2.4.4.1. When visual experience stimulates other senses

2.5. Scale / Proportion

2.5.1. Concept: Blown out of proportion; size = importance?

2.5.1.1. Size can impress, esp. if unusual, unexpected

2.5.1.2. Different context = seen differently

2.5.2. Def: Scale - size; Proportion - proper relation between things or parts

2.5.2.1. Relative

2.5.3. History

2.5.3.1. Hierarchical: biggest = most important

2.5.4. To achieve

2.5.4.1. Scale Confusion

2.5.4.1.1. Irrational / Absurd

2.5.4.1.2. Unsettling

2.5.4.2. Internal Proportions

2.5.4.2.1. Extreme change grabs attention

2.5.4.2.2. Size of element relative to whole composition

2.5.4.3. Notions of Ideal

2.5.4.3.1. 7.5 heads tall

2.5.4.3.2. Golden Rectangle

2.5.4.3.3. Golden Mean

2.6. Unity / Harmony

2.6.1. Concepts: Agreement, Whole, Belonging v. Falling Apart, Discord, Boring

2.6.2. Def: whole or totality as combining all its parts into one

2.6.2.1. Unity w/o variety = negative feelings i.e. institutions, assembly lines

2.6.3. To achieve

2.6.3.1. Proximity

2.6.3.1.1. elements that are close together belong together

2.6.3.2. Repetition

2.6.3.2.1. repeat elements

2.6.3.3. Continuation

2.6.3.3.1. "connect the dots"

2.6.3.4. Continuity

2.6.3.4.1. visual relationship

2.7. Variety

2.7.1. Concept: Different v. Dull; Life not always ordered, rational

2.7.2. Def: difference; discrepancy

2.7.3. Varied repetition / Related variation

2.7.3.1. Satisfies need for visual interest

2.7.3.2. Extreme repetition = viewer searches for slight differences

2.7.3.3. Extreme variation = viewer searches for slight similarities

2.8. Movement

2.8.1. Concept: Change

2.8.2. Def: suggestion of motion, movement of eye thru composition

2.8.2.1. Control movement of eye within composition

2.8.3. To achieve

2.8.3.1. Kinetic

2.8.3.1.1. actually moves

2.8.3.2. Repeated Element / Figure

2.8.3.3. Blurred edges

2.8.3.4. Multiple Image

2.8.3.4.1. Time Lapse Photo

2.8.3.5. Think comic books

2.9. Difference Between 3D / 2D

2.9.1. Perhaps only diff. is initial passivity / activity of viewer

2.9.1.1. Ultimately, both speak to agency / interactivty

2.9.1.2. Video game v. Movie

2.9.2. Both wrestle with reality and illusion of space

3. Elements

3.1. Line

3.1.1. Explicit Lines

3.1.1.1. Horizontal

3.1.1.1.1. Suggest a feeling of rest or repose

3.1.1.2. Vertical

3.1.1.2.1. Communicate stability and solidity

3.1.1.3. Diagnal

3.1.1.3.1. Convey a feeling of movement

3.1.1.3.2. Can also indicate depth through perspective

3.1.1.4. Curvy

3.1.1.4.1. Soft, shallow curves often have a pleasing, sensual quality and a softening effect on the composition

3.1.1.4.2. Sharply curved or twisted lines can convey turmoil, chaos, and even violence

3.1.1.5. Broken

3.1.2. Implied Lines

3.1.2.1. Pointing at something / Connect the dots

3.1.3. Psychic Lines

3.1.3.1. Looking at something

3.1.4. Advanced Types

3.1.4.1. Contour

3.1.4.2. Gesture

3.1.5. Characteristics

3.1.5.1. Thickness

3.1.5.2. Weight

3.1.6. Concept: boundaries, wait in line, pathways

3.1.7. Def: path of point moving through space

3.2. Shape / Form

3.2.1. Def: Enclosed line i.e. contour (edge may be defined by color, value also)

3.2.2. Types

3.2.2.1. Geometric

3.2.2.2. Organic / Biomorhpic

3.2.3. Concept: Are you in shape? What shaped you?

3.3. Space

3.3.1. Def: use of the area within the picture plane or use of depth (real or illusion)

3.3.2. Types

3.3.2.1. Positive

3.3.2.1.1. aka figure / ground

3.3.2.2. Negative

3.3.2.3. Equivocal Space

3.3.2.3.1. Transparent, no overlapping

3.3.2.4. Spatial Puzzles

3.3.3. Concept: Waste of space, Too much / not enough

3.3.4. Open v. Closed Form

3.3.4.1. Is subject contained in picture plain?

3.4. Color

3.4.1. Def: Light reflected off objects

3.4.1.1. As light changes, color changes

3.4.1.2. Perception of color changes based on surroundings

3.4.2. 3 Main Characteristics

3.4.2.1. Hue

3.4.2.1.1. Name of color

3.4.2.2. Value

3.4.2.2.1. Tints (Light)

3.4.2.2.2. Shades (Dark)

3.4.2.3. Intensity

3.4.2.3.1. Bright

3.4.2.3.2. Dull

3.4.3. Cool / Warm

3.4.3.1. Warm come forward

3.4.3.2. Cool recede

3.4.4. Complimentary, Secondary, Tertiary

3.4.4.1. Mixing compliments create neautrals

3.4.4.2. Mixing neutrals with hues create values

3.5. Texture

3.5.1. Def: surface quality of an object

3.5.2. 2 Types

3.5.2.1. Real (Tactile)

3.5.2.2. Implied

3.5.2.2.1. Tromp'leil

3.5.2.2.2. Pattern

3.6. Value

3.6.1. Def: Rrelation of light and shade

3.6.2. Concept: What do you value? What is valuable? "shades of gray"

3.7. Time

3.7.1. Def: limited period or interval

3.7.2. Phenomenological

3.7.2.1. Way in which one perceives and interprets events and one's relationship to them in contrast both to one's objective responses to stimuli and to any inferred unconscious motivation for one's behavior

3.7.3. Concept: Make time; Change is constant; there's no time, fast / slow

3.7.4. Process

3.8. 3D (Form)

3.8.1. Line, Plane (Surface), Volume, Mass, Radiation & Gesture

3.8.1.1. All have explicit and implicit attributes

3.8.1.2. Mass Depends on 1. Material 2. Value 3.Shape 4. Gravity

3.8.1.2.1. We "know" mass of steel v. wood

3.8.1.3. Line: Direction & Momentum

3.8.1.3.1. Fast

3.8.1.3.2. Slow

3.8.2. Increased consideration of physical forces

4. Process

4.1. Conceptualization

4.1.1. Looking

4.1.1.1. See what others overlook

4.1.1.1.1. Look again

4.1.1.1.2. Slow down

4.1.1.1.3. See relationships

4.1.1.2. Shaped by mass media

4.1.1.2.1. Influence self-image, relationships

4.1.1.3. Complex blend of

4.1.1.3.1. Conscious searching

4.1.1.3.2. Visual recollection

4.1.2. Planning Strategies

4.1.2.1. System

4.1.2.1.1. Mind Map

4.1.2.1.2. Sketch

4.1.2.1.3. Word Association

4.1.2.1.4. Outline

4.1.2.1.5. Modeling

4.1.2.2. Peer Conversations

4.1.3. 1. Acceptance & Definition 2. Ideation 3. Judgement

4.1.3.1. 1. "Make problem your own

4.1.3.2. 2. Collecting ideas

4.1.3.2.1. Moving away from obvious

4.1.3.2.2. Avoiding pre-judgment

4.1.3.3. 3. Decisions

4.2. Doing

4.2.1. Thinking through materials

4.2.2. Play

4.2.2.1. Fun

4.2.2.2. Casual

4.2.2.3. Unexpected

4.2.3. Intuition

4.2.4. Expirement

4.2.5. Risk

4.2.5.1. Confidence

4.2.5.2. Experience

4.2.6. Surprise

4.2.7. Look at other artists' work

4.3. Choices

4.3.1. Problems

4.3.1.1. Given

4.3.1.2. Created

4.3.2. Solutions

4.3.2.1. No correct answers

4.3.2.2. Not all answers equally valid or successful

4.4. Chance

4.4.1. Opposite of Design?

4.4.2. Happy Accident or Fate?

4.5. Change

4.5.1. Start Over

4.5.1.1. Cycles

4.5.2. Multiples/ Alternatives

4.5.3. Revision

4.5.3.1. Grows ideas beyond obvious

4.6. Steal

4.6.1. Homage

4.6.2. Appropriation

4.6.3. Reference

4.6.4. Statement

4.6.5. Theft

4.6.5.1. Plagarism

4.7. Theme

4.7.1. "Conceptual Glue'

4.7.1.1. Unifying concept may not produce visual unity

4.8. Originality

4.8.1. Is there such a thing?

4.8.2. Forming of new relationships or connections based on past experiences and interpretations

4.8.3. Most radical new work firmly rooted in past

4.9. Guess

5. Technique

5.1. Shading

5.1.1. Hatching

5.1.2. Cross-Hatching

5.1.3. Smudging

5.1.4. Stippling

5.2. Depth

5.2.1. Perspective

5.2.1.1. Types

5.2.1.1.1. One-point

5.2.1.1.2. Two-point

5.2.1.1.3. Multi-point

5.2.1.1.4. Aerial

5.2.1.1.5. Amplified

5.2.1.1.6. Multiple views

5.2.1.1.7. Isometric

5.2.2. Size

5.2.2.1. Farther = Smaller

5.2.3. Overlap

5.2.3.1. Closer = In front

5.2.4. Vertical location

5.2.4.1. Higher = Farther

5.2.5. Atmospheric (Chiaroscuro)

5.2.5.1. Farther = Lighter

5.3. Media & Materials

5.3.1. Concepts

5.3.1.1. "Lifeless until given shape by creator

5.3.1.2. "By their own potential, create their own end." -Eva Hesse

5.3.2. Drawing

5.3.2.1. Additive

5.3.2.2. Subtractive

5.3.3. Painting

5.3.4. Collage

5.3.5. Digital

5.3.6. Video

5.3.7. Print

5.3.7.1. Intaglio

5.3.8. Sculpture

5.3.8.1. Ceramic

5.3.8.2. Metal

5.3.8.3. Wood

5.3.9. Photo

5.3.10. Performance

5.3.11. Architecture

5.3.12. Industrial

5.3.13. Textile

5.3.14. Graphic Design

5.4. Craft

6. Tension

6.1. Rob Roy Kelly Mini-Course

6.2. Drama

6.2.1. Conflict

6.2.1.1. One v. Many

6.2.1.2. Old v. New

6.2.1.3. Chaos v. Order

6.2.1.4. Quiet v. Loud

6.2.1.5. Give v. Take

6.2.1.6. Push v. Pull

6.2.1.7. Clear v. Hidden

6.2.2. Emotional Response

6.3. Dynamic v. Static

6.4. Incongruous / Contradictions

6.5. Unifiers & Modifiers

6.5.1. Unexpected combinations

6.5.2. Unexpected circumstances

6.5.3. Unify elements and modify character

6.5.4. Ex: Reflectivity & Transparncy

7. Analysis

7.1. Communicating

7.1.1. Vocab

7.1.2. Clarity

7.1.2.1. Peer

7.1.2.1.1. Individual

7.1.2.1.2. Group

7.1.2.2. Mentor

7.1.2.3. Fellow Artists

7.2. Understanding

7.2.1. Interpreting

7.2.1.1. Statement?

7.2.1.2. Point of view?

7.2.2. Context

7.2.2.1. Culture

7.2.2.2. Time

7.2.2.3. Place

7.2.2.4. Community

7.2.2.5. Personal

7.2.2.6. History

7.2.2.7. Specificity

7.2.3. Connections

7.2.3.1. Personal

7.2.3.2. Popular

7.3. Assessment

7.3.1. Revision

7.3.1.1. Critiques

7.3.2. Judgements

7.3.2.1. "Good"?

7.3.2.1.1. Sagmeister - Graphic design

7.3.2.1.2. Percy - Art & Composition

7.3.2.1.3. Jonathan Baldwin

7.3.2.2. "Bad"?

7.3.2.2.1. webpagesthatsuck.com

7.3.2.2.2. bad-graphics.blogspot.com

7.4. Investigating

7.4.1. Initial responses

7.4.2. Sitting with work

8. Purpose

8.1. Improve Life

8.1.1. Answers problems

8.2. Communicate

8.2.1. Benefits Everyone / Universal

8.2.1.1. IF art community is different from other communities THEN what if art expresses only minority view of art community

8.2.2. Form v. Function

8.2.2.1. How you say v. What you say

8.2.2.2. Audience?

8.2.2.2.1. Visual vernacular

8.2.2.2.2. Memory / Experience

8.2.3. Understanding Comics by Scott McCloud

8.2.4. Visual Literacy

8.2.4.1. Visual Culture

8.2.4.2. Material Culture

8.3. Reflect Life / Nature

8.3.1. Relationships

8.3.2. Natural systems

8.4. Creating Meaning

8.4.1. Cause & Effect

8.5. Def. of Design: To Plan; Intent; Conceive; To Assign; To Structure, Organize; Plot; An End

8.5.1. Arrangement of elements in visual pattern or organization

8.5.2. Composition

8.5.2.1. As in writing, not random collection of words

8.5.2.2. K.I.S.S.

8.5.2.2.1. Keep It Simple, Stupid

8.5.2.3. C.R.A.P.

8.5.2.3.1. Contrast, Repetition, Alignment, Proximity

8.5.2.4. Opposite of chance?

8.5.2.5. Intention, Clarity & Specificity

8.5.2.6. Window into imaginary world (a la oil painting)

8.5.3. Intention

8.5.3.1. Learning

8.5.3.1.1. Unless student believes she can learn when she wants to, cannot learn

8.5.3.2. Teaching

8.5.3.2.1. Only definable characteristic (acord James Elkin)

8.6. Common Associations: Fashion, Logos, Decorating, Publishing, etc

8.7. Improved Visual Acuity

8.7.1. Learn to "see"

8.7.1.1. Become more sensitive, alert to visual cues & subtle phenomenon

8.8. Reverence for Past

8.8.1. Wherever there have been humans, there have been tools and images

8.8.2. Restructuring of Environment

8.9. Empowerment

8.9.1. Interpreting media

8.9.2. Participate in culture

8.9.2.1. "Voice"

8.10. Problems

8.10.1. For 1st time in history, images are ephemeral, ubiquitous & valueless

8.10.1.1. No longer depends on rarity

9. Theory

9.1. Color

9.1.1. 5 color schemes

9.1.1.1. Monochromatic

9.1.1.1.1. 1 Hue

9.1.1.2. Analagous

9.1.1.2.1. Adjacent hues on color wheel

9.1.1.3. Complimentary

9.1.1.3.1. Opposed colors on color wheel

9.1.1.4. Split-Complimentary

9.1.1.4.1. Subs hue adjacent to 1 of complimentaries

9.1.1.5. Triadic

9.1.1.5.1. 3 Equally spaced hues on color wheel

9.1.2. Properties

9.1.2.1. Tonality

9.1.2.1.1. Dominant hue

9.1.2.2. Discord

9.1.2.2.1. Vibrating edge i.e. blue & cyan

9.1.3. Uses

9.1.3.1. Local

9.1.3.1.1. Color in ordinary light

9.1.3.2. Arbitrary

9.1.3.2.1. Subjective, not natural

9.1.3.3. Optical

9.1.3.3.1. Variations depending on light

9.2. Gestalt

9.2.1. Def: Whole is greater than sum of parts

9.2.1.1. Brain is holistic, analog, self-organizing. Perceive in totality

9.2.2. 3 Principles

9.2.2.1. Reification

9.2.2.2. Multistability

9.2.2.3. Invariance

9.2.3. Law of Pragnanz - Basis; We tend to order experience in regular, orderly, simple ways

9.2.3.1. Law of Closure

9.2.3.1.1. Brain fills in gaps

9.2.3.2. Law of Similarity

9.2.3.2.1. Brain groups similar items

9.2.3.3. Law of Proximity

9.2.3.3.1. Brain groups items in close proximity

9.2.3.4. Law of Symmetry

9.2.3.5. Law of Continuity

9.2.3.6. Law of Common Fate

9.2.4. 2 Types of Thinking

9.2.4.1. Productive

9.2.4.1.1. Solving problem w/ insight; unplanned

9.2.4.2. Reproductive

9.2.4.2.1. Solving problem w/ previous experience; intentional. ex: analyzing parts, guessing intent

9.2.5. Criticism

9.2.5.1. Descriptive, not explanatory

9.3. Philosophies

9.3.1. Ideas

9.3.1.1. Foucault

9.3.1.1.1. ideas are a product of subtle distinction between 'old' and 'new'

9.3.2. Creativity

9.3.2.1. Conceptions of

9.3.2.1.1. 1. Depends on Critical Reflection

9.3.2.1.2. 2. Based on Interests

9.3.2.1.3. 3. Learning Process

9.3.2.1.4. 4. Fuctional

9.3.2.1.5. 5. Social Activity

9.3.2.1.6. 6. Involves Production & Reproduction

9.3.2.1.7. 7. Form of Leadership

9.3.3. Design

9.3.3.1. Critiques

9.3.3.1.1. Critiques involve look, style & marketing problems, not detailed critiques of meaning / symbolism

9.3.3.2. Philosohpy

9.3.3.2.1. Story of capitalism & class conflict

9.3.3.2.2. Nature of objects & Things

9.4. Pedagogy

9.4.1. "Setting up conflict can be more effective in generating creative response" Journal of Art Ed 63.2.11

9.5. Semiotics

9.5.1. Study of Signs & Symbols

9.5.1.1. aka Iconography

9.5.1.2. Ways of Seeing by John Berger

9.5.1.2.1. "Seeing comes before words"

9.5.1.2.2. To look is an act of choice

9.5.1.2.3. Gender

9.5.1.2.4. Possession

9.5.1.2.5. Advertising

9.5.1.3. The Work of Art in the Age of Mechanical Reproduction by Walter Benjamin

9.6. Nature of Objects & Things

9.6.1. Heidegger

9.6.2. Phenomenology

9.6.2.1. Merleau-Ponty

10. Science

10.1. Brain (Neurobiology)

10.1.1. Right Brain v. Left Brain

10.1.2. Looks for organization

10.1.2.1. Filters out unnecessary information

10.1.3. Divergent thought (creativity)

10.1.3.1. Possible correlation with intelligence?

10.1.3.2. Evolutionary?

10.1.3.3. Originality + Appropriateness

10.1.3.4. Characteristics of Creatives

10.1.3.4.1. high level of specialized knowledge

10.1.3.4.2. capable of divergent thinking mediated by the frontal lobe

10.1.3.4.3. able to modulate neurotransmitters such as norepinephrine in their frontal lobe

10.1.3.5. Possible correlation to psychotism?

10.1.3.6. Greatest in schizotypal individuals

10.1.3.7. Creativity quotient?

11. Aesthetic

11.1. Def: Visual Pleasure

11.2. Style

11.2.1. Representation

11.2.1.1. Ideal

11.2.1.1.1. As it should be

11.2.1.2. Naturalism / Realism

11.2.1.2.1. As it is

11.2.1.3. Distortion

11.2.1.3.1. As it is not

11.2.1.4. Abstraction

11.2.1.4.1. As it most is

11.2.1.5. Non-objective

11.2.1.5.1. It is nothing

11.3. Taste

11.3.1. "Fresh"