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1. Higher-Order Thinking

1.1. Identify elements of problem

1.1.1. Identify relationships between elements

1.1.2. Use electronic tools (Inspiration, Mindmeister) for visual context

1.2. Assign values to elements

1.2.1. Assign values to the problem's elements

1.2.2. Rank the values

1.2.3. Look for similarities and differences

1.3. Construct relationships

1.3.1. Insight

1.3.2. Implications

1.3.3. Conclusions

1.4. Create criteria for evaluation

1.4.1. Strengths

1.4.2. Weaknesses Assess possible need for new information

1.4.3. Value

1.5. Build new solutions

1.5.1. Remain open to changing priorities or solutions

2. Self-Direction

2.1. "Seek and destory" problems as they occur

2.1.1. Video games

2.1.2. Independent work

2.1.3. Collaborative leadership

2.2. Explore/expand one's learning and opportunities to gain expertise

2.2.1. Multiple perspectives

2.2.2. Trial and error

2.2.3. New responsibilities

2.3. Innovation

2.3.1. Willingness to try something new

2.3.2. Success or failure: doesnt' matter

2.3.3. Embrace technology in the classroom

2.4. Learning

2.4.1. "The very nature of learning requires risk-taking."

2.4.2. Accept challenges

2.4.3. Amend thinking when challenged successfully

3. Adaptability

3.1. Decision making

3.1.1. Identify a personal goal Working better in groups

3.1.2. Stay positive

3.1.3. Avoid idealizing prior methods and ideas

3.1.4. focus filter unproductive information don't get "lost" Manage time abandon ineffective courses of action Persevere

3.2. Independent performance (regarding specific goal of working better in groups)

3.2.1. Self management strategies self-instruction Goal setting self-monitoring self-evaluation self-reinforcement

3.3. Self-evaluation

3.3.1. Remain organized

3.3.2. Be accountable

3.3.3. Reflection - lessons learned

3.4. Performance