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Technology in the Classroom by Mind Map: Technology in the
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Technology in the Classroom

Web 2.0


Writing and reflection tool for students to share share their work and thoughts

Use comments, forum, or customized forms to collect feedback, survey data, input and ideas

Share content, links, video, sound and audio assets

Respond to blog posts and discuss topics through comments

Create accessible information for other students, staff, parents and friends

Integrate videos, podcasts, slideshows and other multi-media

Create specialised blogs for organised clubs, student groups, events, sports teams

Message Boards/Forums (similar uses to Blogs)

Encourage asking of questions and sharing of opinions

Social Bookmarking

Build a library of internet resources accessible on any web-ready computer or mobile device

Share viable websites and online resources

Discover and connect with individuals and community groups that have similar interests

Collaborative Writing (Wiki, Google Docs)

Real time editing and collaboration

Accessibility online and cross platform

Really Simple Syndication (RSS)

Filter content and articles that have relevancy and match interests

Positive transformation of learning and preparation for tertiary and higher order education

"Content Free" Software


Modeling curve sketching and calculus: students can learn with examples

Dynamic data manipulation with instant feedback: students can discover trends, patterns and test hypotheses

Mindmapping Software (eg FreeMind or collaborative online platforms such as: MindMeister)

Real time editing and collaboration

Spreadsheets (eg Excel, Open Office Calc or collaborative online platforms such as Google Spreadsheets)

Presentation of collected data

Analyse and manipulate data for presentation

Games/Simulations and Microworld

Google SketchUp

Design structures and buildings in science

Draw and model 3D objects for maths eg Stage 6 calculus


Fuel camaraderie and competition while building speed and accuracy

Access to international student math community

Real world peer benchmarking

Le@rning Federation learning objects

Interactive simulations to gather data and make observations

Scaffolding resources to aid student learning

GoogleMaps and GoogleEarth

Real time map reading

Interactive coordinates and positioning: real world simulations for exploring distance, areas, weather patterns etc

Time zones: exploration of implications of time zone differences with access to local images

Access to images of local and global locations and sites adds authenticity and context to content