Operating System

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Operating System af Mind Map: Operating System

1. Symmetric Multiprocessing (SMP)

1.1. refers to a computer hardware architecture and also to the OS behavior that exploits that architecture

1.2. Several processes can run in parallel

1.3. Multiple processors are transparent to the user

1.3.1. processors share same main memory and I/O facilities

1.3.2. all processors can perform the same functions

2. Asymmetric Multiprocessing (SMP)

2.1. Each processor is assigned a specific task

2.2. More common in extremely large systems

3. Distributed Systems

3.1. Distribute the computation among several physical processors.

3.2. Loosely coupled system

3.2.1. each processor has its own local memory; processors communicate with one another through various communications lines, such as high-speed buses or telephone lines.

3.3. Advantages

3.3.1. Resources Sharing

3.3.2. Computation speed up

3.3.2.1. load sharing

3.3.3. Reliability

3.3.4. Communications requires networking infrastructure.

4. Real-Time Systems

4.1. operating system, and in particular the scheduler, is perhaps the most important component

4.2. Examples

4.2.1. control of laboratory experiments

4.2.2. air traffic control

4.2.3. process control in industrial plants

5. Hard and Soft Real-Time Tasks

5.1. Hard real-time task

5.1.1. one that must meet its deadline

5.2. Soft real-time task

5.2.1. has an associated deadline that is desirable but not mandatory

6. Real Time Systems

6.1. five general areas

6.1.1. Determinism

6.1.2. Responsiveness

6.1.3. User control

6.1.4. Reliability

6.1.5. Fail-soft operation

7. Determinism

7.1. Concerned with how long an operating system delays before acknowledging an interrupt

7.2. Operations are performed at fixed, predetermined times or within predetermined time intervals

8. Responsiveness

8.1. Together with determinism make up the response time to external events

8.2. Concerned with how long, after acknowledgment, it takes an operating system to service the interrupt

9. User Control

9.1. Generally much broader in a real-time operating system than in ordinary operating systems

9.2. It is essential to allow the user fine-grained control over task priority

9.3. User should be able to distinguish between hard and soft tasks and to specify relative priorities within each class

10. Reliability

10.1. More important for real-time systems than non-real time systems

11. Fail-Soft Operation

11.1. characteristic that refers to the ability of a system to fail in such a way as to preserve as much capability and data as possible

12. Main Objective

12.1. Convenience

12.1.1. makes a computer more convenient to use

12.2. Efficiency

12.2.1. allows the computer system resources to be used in an efficient manner

12.3. Ability to evolve

12.3.1. should be constructed in such a way as to permit the effective development , testing , and introduction of new system functions without interfering with service

13. Evolution of OS

13.1. Evolve over time for a number of reasons

13.1.1. hardware upgrades

13.1.2. new types of hardware

13.1.3. new services

13.1.4. Fixes

13.2. Stages include

13.2.1. Serial Processing

13.2.2. Simple Batch Systems

13.2.3. Multiprogrammed Batch Systems

13.2.4. Time Sharing Systems

14. Serial Processing

14.1. Earliest Computers

14.1.1. No operating system

14.1.2. Users have access to the computer in “series”

14.2. Problems

14.2.1. Scheduling

14.2.2. Setup time

15. Simple Batch Systems

15.1. Early computers were very expensive

15.1.1. important to maximize processor utilization

15.2. Monitor

15.2.1. user no longer has direct access to processor

15.2.2. program branches back to the monitor when finished

16. Point of View

16.1. Monitor

16.1.1. controls the sequence of events

16.1.2. Resident Monitor is software always in memory

16.1.3. reads in job and gives control

16.1.4. Job returns control to monitor

16.2. Processor

16.2.1. executes instruction from the memory containing the monitor

16.2.2. Executes the instructions in the user program until it encounters an ending or error condition

16.2.3. control is passed to a job

16.2.3.1. processor is fetching and executing instructions in a user program

16.2.4. control is returned to the monitor

16.2.4.1. processor Is fetching and executing instructions from the monitor program

17. Simple Batch System Overhead

17.1. Processor time alternates between execution of user programs and execution of the monitor

17.2. Sacrifices

17.2.1. some main memory is now given over to the monitor

17.2.2. some processor time is consumed by the monitor

17.3. Despite overhead, the simple batch system improves utilization of the computer

18. Time-Sharing Systems

18.1. Can be used to handle multiple interactive jobs

18.2. Processor time is shared among multiple users

19. Parallel Systems

19.1. Multiprocessor systems with more than one CPU in close communication.

19.2. Tightly coupled system

19.2.1. processors share memory and a clock; communication usually takes place through the shared memory.

19.3. Advantages

19.3.1. Increased throughput

19.3.2. Economical

19.3.3. Increased reliability