STEAM in the Library
af Dionne Lapointe-Bakota
1. Technology
1.1. Clubs
1.1.1. coding
1.1.2. 3D design
2. Engineering
2.1. Passive Programs
2.1.1. Lego
2.1.2. simple design challenges
2.2. Clubs
2.2.1. Lego
2.3. Classroom Kits
2.3.1. Circuits
2.3.2. Simple Machines
2.4. Teacher Collaboration
2.4.1. support with hands-on activities
3. Arts
3.1. Passive Programs
3.1.1. Make a Bookmark
3.1.2. Deconstructing books
3.1.3. origami
3.2. Clubs
3.2.1. crafting
3.2.2. knitting/crochetting
3.3. Teacher Collaboration
3.3.1. art/literacy activities
4. School-Wide Support
4.1. displaying student work in a central area
4.2. School-wide Design challenges
4.3. Earth Week and Pi Day Activities
4.4. Displaying STEAM related books/materials
5. Science
5.1. Passive Programs
5.1.1. field guides
5.1.2. species identification
5.2. Classroom Kits
5.2.1. make slime
5.2.2. chemical reactions
5.2.3. Newton's Laws in action
5.3. Teacher Collaboration
5.3.1. support with experiments
5.3.1.1. chemical reactions
5.3.1.2. mixtures & solutions
5.3.1.3. atomic structure
5.3.1.4. Laws of Motion
5.3.1.5. ocean acidification
5.3.1.6. evolution
6. Math
6.1. Passive Programs
6.1.1. sorting
6.1.2. big numbers
6.1.3. patterning