1. Q&A
1.1. Concerns
1.1.1. Pricing ourselves out of the market
1.1.2. You can't just keep making class size better
1.1.3. Students don't want to sit in class
1.1.4. Will kids know how to be independent learners?
1.1.5. How to scale?
1.1.6. Haves vs havenots
1.1.7. PEDAGOGY
1.1.8. Assessment
1.1.8.1. Students sharing "answers
1.1.8.2. Are the teachers asking the right questions?
1.1.9. Analytics / "impact"
1.2. Themes
1.2.1. Personalization
1.2.2. Social
1.2.3. FREE
1.2.3.1. Value
1.2.3.2. Certification
1.2.4. Localization
1.2.5. Asynchronous
1.2.6. Qualifiable
1.2.7. Transferrable
1.2.8. Open
1.3. Solutions
1.3.1. COmmunity learning
1.3.2. Service learning
1.3.3. Mentorship
1.3.4. How can we use these?
1.3.4.1. Traditional educational projects could explore these new spaces
1.3.4.2. Connect traditional ed to new social spaces
1.3.4.3. Students become teachers
1.3.4.4. Students become EXPERT teachers
1.3.4.5. National Science Museum example
1.4. Scenario
1.4.1. Recruiter from industry
1.4.1.1. Resumes
1.4.1.2. How do I vet skills of DIY U spaces?
1.4.1.3. Train me how to evaluate these students?
1.4.1.4. Will nontraditional student be in my keep file?
1.4.2. Alternative certification processes
1.4.2.1. Mozilla Open Badges
1.4.2.2. "If you don't have a blog, you don't have a resume"
1.5. Question
1.5.1. "Who offers a learning experience that is value added, different than the lecture hall?
1.5.2. Maybe the future of higher ed is to do what it does well even better"
1.5.3. Higher ed isn't formatted well for the "Bulge Learner"
1.5.4. How does this connect to Common Core in K12?
1.5.5. What aout fostering independent learning from an early age?
1.6. More tools & Spaces
1.6.1. Cramster
1.6.2. Einztein
1.6.3. Mozilla Open Badges
1.6.4. Open Study
1.6.4.1. About
1.6.5. Piazza
1.6.6. School of Everything
1.6.7. About
1.6.7.1. Taking it to the streets
1.6.7.2. Cathy Davidson
2. Selling learning
2.1. Betterfly
2.2. The Commons Brooklyn
2.3. Udemy
2.4. WizIQ
3. MORE
3.1. CloudWorks
3.2. Educational Urbanism (Ian Banerjee)
3.3. FutureLab
3.4. Hack Education (Audrey Watters)
3.5. Vision Mapper
4. Sharing skills
4.1. Bristol Skillswap
4.2. Brooklyn Skillshare
4.3. Local Skill Swap
4.4. Progressive Library Skillshare
4.5. Skillbound
4.6. Skillshare
4.6.1. About
4.6.1.1. 11-08: Skillshare Raises $3.1 Million to Turn Everyone Into Teachers
4.6.1.2. 11-05: Organize An Offline Class With Skillshare
4.6.1.3. 12-01: Teach What You Know: How to Make a Living on Skillshare
4.6.1.4. 12-03: Skillshare Launches ‘Schools’ for Brands
4.6.1.5. 12-04: How Skillshare Is Transforming Education as We Know It
4.6.2. Skillshare: Learn
4.6.3. Skillshare: Teach
4.6.4. Penny Conference
4.7. Skillshare International
4.8. Skillshare-York
4.9. Skill Swap Brighton
4.10. Skill Swap Shop
4.11. Swap A Skill
4.12. Other examples
4.12.1. Brighton Digital Festival
4.12.2. Skillswap goes Javascript
4.12.3. Skillswap goes turbocharging the web
4.12.3.1. Descriptions
4.12.4. Skillswap goes wayfinding
5. Knewton
5.1. Joshua Robinson marketing manager
5.2. Jose Ferreira CEO
6. Kidslearning
6.1. Lego
6.1.1. Lego Foundation
6.1.2. Lego Cusoo (social platform)
6.1.3. http://www.businessinsider.com/the-most-impressive-mit-students-2013-1#lizz-albany-is-an-aspiring-teacher-who-is-researching-the-ways-young-children-come-to-understand-the-world-around-them-2
6.2. press
6.2.1. The NYT distraction
6.2.2. The Gardian techno toddlers
6.3. leadingapps
6.3.1. Nursetime ime
6.3.2. 3D popu up Grimm
6.3.3. Digital toys - outfit7
6.3.3.1. the gardian
6.3.4. Vidéos
6.3.5. Rovio angry Birds
6.3.6. Mind Candy
6.3.7. Jellytoons (progress of kids)
6.4. theory of fun - Raph Koster
6.5. Collaborative creation
7. INTRO
7.1. CoolToys
7.2. Bubble
7.3. Earlier mindmap
8. Mod the Model
8.1. Floating University
8.2. InFed: Encyclopedia of Informal Education
8.3. Khan Academy
8.3.1. Mashable
8.3.1.1. Julien Bran X, DG Blogbang, represntant France
8.3.1.1.1. Gilles Fabre ex Smart Co DG Nexway
8.3.1.2. Elsa Sitruk, X Esther Finance
8.4. Peer to Peer University
8.5. Ragged University
8.6. Saylor Foundation
9. Do it Myself
9.1. DIY U
9.2. Do It Yourself Scholar
9.3. SOLE (Self-Organized Learning Environment)
9.3.1. About SOLE
9.3.2. Sugata Mitra
9.4. Uncollege
10. "Adopt Adapt Improve"
10.1. Higher Ed Responds
10.1.1. Coursera
10.1.2. MITx
10.2. MOOCs
10.2.1. Examples
10.2.1.1. Stanford Artificial Intelligence
10.2.1.2. Change MOOC
10.2.1.3. eduMOOC
10.2.2. Best Practices
10.2.2.1. Wiki
10.2.2.2. Collaborative book about MOOCs
10.2.3. Finding Tools
10.2.3.1. History of & List
10.2.4. Issues
10.2.4.1. NYTimes
10.2.4.2. Economics
10.2.4.3. Does learning occur?
10.2.4.4. Based on "same old"
10.3. DOCC
10.3.1. Distributed Online Collaborative Course
11. Open Education
11.1. OER Commons
11.2. Carnegie Mellon University - Open - Free Courses
11.3. Open Michigan
11.4. Open MIT
11.5. Open University
11.5.1. iTunes
11.6. Open Yale
12. Games/VW
12.1. CodeAcademy
12.2. Open University in Second Life
12.2.1. Flickr
12.2.2. Movie
13. Sharing learning
13.1. Brooklyn Brainery
13.2. Freeconomy Community
13.3. Udacity
14. Sharing/Selling tasks
14.1. 65 Hours
14.2. I Can Help
14.2.1. About
14.3. TaskRabbit
14.4. Zaarly
15. E-education et gamification
15.1. Antidox
15.1.1. Olivier Mauco
15.2. Rebellion lab
15.2.1. Dominique Piotet
15.3. Eranos
15.3.1. Stephane Hugon
15.4. Game
15.4.1. Raptr social network gamers
15.4.2. Kiip