Learning

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Learning af Mind Map: Learning

1. Q&A

1.1. Concerns

1.1.1. Pricing ourselves out of the market

1.1.2. You can't just keep making class size better

1.1.3. Students don't want to sit in class

1.1.4. Will kids know how to be independent learners?

1.1.5. How to scale?

1.1.6. Haves vs havenots

1.1.7. PEDAGOGY

1.1.8. Assessment

1.1.8.1. Students sharing "answers

1.1.8.2. Are the teachers asking the right questions?

1.1.9. Analytics / "impact"

1.2. Themes

1.2.1. Personalization

1.2.2. Social

1.2.3. FREE

1.2.3.1. Value

1.2.3.2. Certification

1.2.4. Localization

1.2.5. Asynchronous

1.2.6. Qualifiable

1.2.7. Transferrable

1.2.8. Open

1.3. Solutions

1.3.1. COmmunity learning

1.3.2. Service learning

1.3.3. Mentorship

1.3.4. How can we use these?

1.3.4.1. Traditional educational projects could explore these new spaces

1.3.4.2. Connect traditional ed to new social spaces

1.3.4.3. Students become teachers

1.3.4.4. Students become EXPERT teachers

1.3.4.5. National Science Museum example

1.4. Scenario

1.4.1. Recruiter from industry

1.4.1.1. Resumes

1.4.1.2. How do I vet skills of DIY U spaces?

1.4.1.3. Train me how to evaluate these students?

1.4.1.4. Will nontraditional student be in my keep file?

1.4.2. Alternative certification processes

1.4.2.1. Mozilla Open Badges

1.4.2.2. "If you don't have a blog, you don't have a resume"

1.5. Question

1.5.1. "Who offers a learning experience that is value added, different than the lecture hall?

1.5.2. Maybe the future of higher ed is to do what it does well even better"

1.5.3. Higher ed isn't formatted well for the "Bulge Learner"

1.5.4. How does this connect to Common Core in K12?

1.5.5. What aout fostering independent learning from an early age?

1.6. More tools & Spaces

1.6.1. Cramster

1.6.2. Einztein

1.6.3. Mozilla Open Badges

1.6.4. Open Study

1.6.4.1. About

1.6.5. Piazza

1.6.6. School of Everything

1.6.7. About

1.6.7.1. Taking it to the streets

1.6.7.2. Cathy Davidson

2. Selling learning

2.1. Betterfly

2.2. The Commons Brooklyn

2.3. Udemy

2.4. WizIQ

3. MORE

3.1. CloudWorks

3.2. Educational Urbanism (Ian Banerjee)

3.3. FutureLab

3.4. Hack Education (Audrey Watters)

3.5. Vision Mapper

4. Sharing skills

4.1. Bristol Skillswap

4.2. Brooklyn Skillshare

4.3. Local Skill Swap

4.4. Progressive Library Skillshare

4.5. Skillbound

4.6. Skillshare

4.6.1. About

4.6.1.1. 11-08: Skillshare Raises $3.1 Million to Turn Everyone Into Teachers

4.6.1.2. 11-05: Organize An Offline Class With Skillshare

4.6.1.3. 12-01: Teach What You Know: How to Make a Living on Skillshare

4.6.1.4. 12-03: Skillshare Launches ‘Schools’ for Brands

4.6.1.5. 12-04: How Skillshare Is Transforming Education as We Know It

4.6.2. Skillshare: Learn

4.6.3. Skillshare: Teach

4.6.4. Penny Conference

4.7. Skillshare International

4.8. Skillshare-York

4.9. Skill Swap Brighton

4.10. Skill Swap Shop

4.11. Swap A Skill

4.12. Other examples

4.12.1. Brighton Digital Festival

4.12.2. Skillswap goes Javascript

4.12.3. Skillswap goes turbocharging the web

4.12.3.1. Descriptions

4.12.4. Skillswap goes wayfinding

5. Knewton

5.1. Joshua Robinson marketing manager

5.2. Jose Ferreira CEO

6. Kidslearning

6.1. Lego

6.1.1. Lego Foundation

6.1.2. Lego Cusoo (social platform)

6.1.3. http://www.businessinsider.com/the-most-impressive-mit-students-2013-1#lizz-albany-is-an-aspiring-teacher-who-is-researching-the-ways-young-children-come-to-understand-the-world-around-them-2

6.2. press

6.2.1. The NYT distraction

6.2.2. The Gardian techno toddlers

6.3. leadingapps

6.3.1. Nursetime ime

6.3.2. 3D popu up Grimm

6.3.3. Digital toys - outfit7

6.3.3.1. the gardian

6.3.4. Vidéos

6.3.5. Rovio angry Birds

6.3.6. Mind Candy

6.3.7. Jellytoons (progress of kids)

6.4. theory of fun - Raph Koster

6.5. Collaborative creation

7. INTRO

7.1. CoolToys

7.2. Bubble

7.3. Earlier mindmap

8. Mod the Model

8.1. Floating University

8.2. InFed: Encyclopedia of Informal Education

8.3. Khan Academy

8.3.1. Mashable

8.3.1.1. Julien Bran X, DG Blogbang, represntant France

8.3.1.1.1. Gilles Fabre ex Smart Co DG Nexway

8.3.1.2. Elsa Sitruk, X Esther Finance

8.4. Peer to Peer University

8.5. Ragged University

8.6. Saylor Foundation

9. Do it Myself

9.1. DIY U

9.2. Do It Yourself Scholar

9.3. SOLE (Self-Organized Learning Environment)

9.3.1. About SOLE

9.3.2. Sugata Mitra

9.4. Uncollege

10. "Adopt Adapt Improve"

10.1. Higher Ed Responds

10.1.1. Coursera

10.1.2. MITx

10.2. MOOCs

10.2.1. Examples

10.2.1.1. Stanford Artificial Intelligence

10.2.1.2. Change MOOC

10.2.1.3. eduMOOC

10.2.2. Best Practices

10.2.2.1. Wiki

10.2.2.2. Collaborative book about MOOCs

10.2.3. Finding Tools

10.2.3.1. History of & List

10.2.4. Issues

10.2.4.1. NYTimes

10.2.4.2. Economics

10.2.4.3. Does learning occur?

10.2.4.4. Based on "same old"

10.3. DOCC

10.3.1. Distributed Online Collaborative Course

11. Open Education

11.1. OER Commons

11.2. Carnegie Mellon University - Open - Free Courses

11.3. Open Michigan

11.4. Open MIT

11.5. Open University

11.5.1. iTunes

11.6. Open Yale

12. Games/VW

12.1. CodeAcademy

12.2. Open University in Second Life

12.2.1. Flickr

12.2.2. Movie

13. Sharing learning

13.1. Brooklyn Brainery

13.2. Freeconomy Community

13.3. Udacity

14. Sharing/Selling tasks

14.1. 65 Hours

14.2. I Can Help

14.2.1. About

14.3. TaskRabbit

14.4. Zaarly

15. E-education et gamification

15.1. Antidox

15.1.1. Olivier Mauco

15.2. Rebellion lab

15.2.1. Dominique Piotet

15.3. Eranos

15.3.1. Stephane Hugon

15.4. Game

15.4.1. Raptr social network gamers

15.4.2. Kiip

15.5. Upworthy