Multi-device Learning Experiences @ UBC Summer 2014: Topics Map

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Multi-device Learning Experiences @ UBC Summer 2014: Topics Map af Mind Map: Multi-device Learning Experiences @ UBC Summer 2014: Topics Map

1. Assess

1.1. A Foundation for Strategy (~5 slides)

1.1.1. What defines a good strategy?

1.1.2. Why - solve problem or address opportunity?

1.1.3. Who - who is the audience?

1.1.4. Where - where is it to be delivered?

1.1.5. When - when is it needed to be delivered?

1.1.6. How - how is it to be created?

1.2. The Learner Experience (~15 slides)

1.2.1. Usability

1.2.2. Informal (guerilla) usability testing

1.2.3. User experience (UX)

1.2.4. Learner experience (LX)

2. Build

2.1. Responsive Web Design (~20 slides)

2.1.1. Delivery Choices

2.1.2. Responsive Web design

2.1.3. Reponsive Web design workflow

2.1.4. Responsive sketching

2.1.5. Content Inventories with Prioritization

2.2. Responsive Frameworks (~15 slides)

2.2.1. HTML5

2.2.2. Responsive HTML frameworks

2.2.3. Using a responsive HTML framework with a LMS/CMS

3. Design

3.1. Situational Design (~10 slides)

3.1.1. Scenarios

3.1.2. User stories

3.1.3. Situational user stories

3.2. Multi-device Experiences (~15 slides)

3.2.1. Multi-device experience principles

3.2.2. Touch interaction design

4. Workshop Introduction

5. Fundamentals

5.1. Mobile + Learning (~ 20 slides)

5.1.1. Mobile design

5.1.2. Mobile First

5.1.3. Multi-device design

5.1.4. Experience First

5.1.5. Mobile learning

5.1.6. Five moments of learning need

5.1.7. Informal learning

5.1.8. Performance support

5.2. Agile Learning Design (~10 slides)

5.2.1. Agile development

5.2.2. Successive Approximation Model (SAM)

6. Workshop Wrap-up