Multimedia Hardware and software

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Multimedia Hardware and software af Mind Map: Multimedia Hardware and software

1. Four basic stages in a multimedia project

1.1. Planning and costing

1.1.1. Define the objectives and scope

1.1.2. Target users

1.1.3. Set the contents

1.2. Designing and Producing

1.2.1. Perform each of the planned tasks to create a finished product

1.3. Testing

1.3.1. Alpha Testing

1.3.1.1. Performed only by users

1.3.2. Beta Testing

1.3.2.1. The testing group should be represented by the real users

1.4. Delivering

1.4.1. Package and deliver the project to the end user

2. What you need

2.1. Intangible assets

2.1.1. Creativity

2.1.1.1. Being creative implies knowledge of hardware and software

2.1.2. Organization

2.1.2.1. Essential to develop an organized outline detailing the skills, time, budget, tools, and resources needed

2.1.3. Communication

2.1.3.1. Eessential to the efficient and accurate completion of your project

2.2. Multimedia Skills

2.2.1. Project manager

2.2.1.1. oversee the entire project

2.2.2. Multimedia Designer

2.2.2.1. Looks at the overall content of a project, creates a structure for the content

2.2.3. Interface designer

2.2.3.1. designing each screen or page interface that lets the user access or modify the content

2.2.4. Writer

2.2.4.1. Create characters and actors’ narrations

2.2.5. Video /Audio Specialist

2.2.5.1. shooting, capturing and editing video, digitizing and audio recording

2.2.6. Multimedia Programmers

2.2.6.1. integrate all the elements of the project using an authoring system or programming language.

2.3. Hardware

2.3.1. Production platforms

2.3.1.1. Windows

2.3.1.2. Macintosh

2.3.2. Connections

2.3.2.1. Integrated Drive Electronics (IDE)

2.3.2.2. Universal Serial Bus (USB)

2.3.2.3. FireWire (IEEE 1394)

2.3.3. Memory and storage devices

2.3.3.1. RAM

2.3.3.2. ROM

2.3.3.3. Hard disks

2.3.3.4. CD-ROM

2.3.3.5. Flash drives

2.3.4. Input devices

2.3.4.1. optical character recognition (OCR)

2.3.4.2. Universal Product Code (UPC)

2.3.4.3. Microphones

2.3.5. Output devices

2.3.5.1. Stereo

2.3.5.2. Monitor

2.3.5.3. Projector

2.4. Software

2.4.1. Text editing and word processing tools

2.4.1.1. Microsoft Word

2.4.2. OCR software

2.4.2.1. Converts bitmapped characters into electronically recognizable text

2.4.3. Painting tools

2.4.3.1. Photoshop, Fireworks

2.4.4. Drawing tools

2.4.4.1. CorelDraw, Illustrator, and Canvas

2.4.5. 3-D modeling tools

2.4.5.1. VectorWorks, AutoDesk Maya

2.4.6. Image editing tools

2.4.7. Sound editing tools

2.4.8. Animation, video, and digital movie tools

2.4.9. Authoring tool

2.4.9.1. Card- and page-based authoring tools

2.4.9.1.1. LiveCode

2.4.9.2. Icon- and object-based authoring tools

2.4.9.2.1. Flow charts

2.4.9.3. Time-based authoring tools

2.4.9.3.1. Adobe Flash