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Introduction to Multimedia
Andre
LY
Lim Yi Qing
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Introduction to Multimedia
af
Lim Yi Qing
1. Multimedia becomes interactive multimedia when a user is given the option of controlling the elements.
2. Hypertext vs Hypermedia
2.1. Hypertext is a text which contains links to other texts. Hypermedia is not constrained to be text-based.
3. Delivering Multimedia
3.1. Compact disc read-only memory (CD-ROM) CD-ROM is the most cost-effective distribution medium for multimedia projects.
3.2. Compact disc Rewritable (CD-RW) is a compact disc that can be written, read arbitrarily many times, erased, and written again
3.3. Digital Video Disc (DVD) They provide sharp and detailed video resolution.
3.4. Blue –ray Disc Medium designed to supersede the standard DVD format
3.5. Flash / Thumb drives Small storage devices that can be integrated with USB.
4. Applications of Multimedia
4.1. Business - Business applications for multimedia include presentations, training, marketing, advertising, product demos
4.2. Schools - Educational software can be developed to enrich the learning process.
4.3. E-learning – with the use of computers and technology as a vehicle for knowledge exchange within teaching and learning
4.4. Home - Most multimedia projects reach homes via television sets
4.5. Public places - Multimedia is available at stand-alone terminals
4.6. Virtual reality (VR) Virtual reality is an extension of multimedia.
5. two parts: the prefix multi and media.
5.1. Multi = Plural, more than 1, many Media = Medium of communication
6. Linear vs Nonlinear
6.1. Linear: Projects that are not interactive. Nonlinear: Projects where users are given navigational control
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