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The 9 Elements of Digital Citizenship
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The 9 Elements of Digital Citizenship
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1. Digital Access
1.1. Full electronic participation in society.
1.2. All students are allowed to use technology in school.
1.3. Techers do not give all students the right to have access to technology.
2. Digital Commerce
2.1. The buying and selling of goods online.
2.2. Students are informed about the website they are purchasing off of so they do it safely.
2.3. Students just pick what they want and are not informed about the website they are purchasing off of.
3. Digital Etiquette
3.1. The standards of conduct expected by other digital technology users.
3.2. Users will learn the rules of using technology before getting involved with it.
3.3. Users start using technology before they even check out the rules.
4. Digital Communication
4.1. The electronic exchange of information.
4.2. Students use technology to communicate with each other with out interrupting classes.
4.3. Students leave volume on high during school and keep their phones on during class.
5. Digital Law
5.1. The legal rights and restrictions governing technology use.
5.2. Students download music to the ipods from a website that is legal to use.
5.3. Students take music from a webstie by illegally downloading it.
6. DigitalSecurity
6.1. The precautions that all technology users must take to guarantee their personal safety and the security of their network.
6.2. Students use technology to block the personal information.
6.3. Students keep all the personal information open to the public to see on a chat website.
7. Digital Rights and Responsibilities
7.1. The privileges and freedoms extended to all digital technology users, and the behavioral expectations that come with them.
7.2. Students name the authur of the book when taking information from the book of the internet.
7.3. Students do not cite the right web site that they got the information from.
8. Digital Health and Wellness
8.1. The elements of physical and psychological well-being related to digital technology use.
8.2. Students use their health and wellness while using technology.
8.3. Students don't know all the health and wellness of technology.
9. Digital Literacy
9.1. The capability to use digital technololgy and knowing when and how to use it.
9.2. Students use their technologies in a new but safe way.
9.3. Students use the old technologies in a bad way.
10. New node
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