Future of web apps

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Future of web apps da Mind Map: Future of web apps

1. Get excited build things

1.1. web apps, not native

1.1.1. More FT web app users

1.1.2. Same everywhere

1.1.2.1. Syncing

1.1.3. Editable

1.1.3.1. Angry birds

1.1.3.1.1. Cease and decist

1.2. Future

1.2.1. HTML 5

1.2.1.1. Canvas

1.2.1.2. WebGL

1.2.1.3. Drag straight into browser

1.2.1.4. Interactive video

1.2.1.5. Using existing infrastructure

1.2.1.6. Web intents

1.2.1.7. Breaking the browser mould

1.2.1.8. Web API's

1.2.1.8.1. Camera

1.2.1.8.2. Telephony, messaging

1.2.1.8.3. Filesystem

1.2.1.8.4. Accellerometer

1.2.1.9. Windows

1.2.2. Open framework

1.3. What to build

1.3.1. Kahn Aademy

1.3.2. What can you do for the future

1.3.3. Communication and collaboration

1.3.4. Web is for good

1.3.5. Sorting out problems

1.4. Avoid the patent trap

1.5. Disrupt what is complacent

2. Future of commerce Neil Sample

2.1. buyers, sellers, devs

2.2. Buyers, sellers

2.3. Changing rapidly

2.3.1. Mobile

2.3.2. Social

2.3.3. Digital

2.3.4. Local

2.3.5. What's next

2.4. People shop differently now

2.4.1. Ruined stale businesses Struggling to keep up

2.5. Web enabled growing

2.6. Huge opportunity for the ecosystem

2.7. Future

2.7.1. Bring merchants and developers together

2.7.2. Future-proof solution

2.7.3. Open platform that is robust and rich

2.8. Open Source solutions

2.8.1. Magento

2.8.2. Tumeric

2.8.3. Joomla

2.8.4. VJet

2.8.5. openstack

2.9. Merchant awesomeness

2.9.1. Reach

2.9.2. Time to market

2.9.3. Future-proof

2.9.4. Insights

2.9.5. Trusted

2.10. Developer awesomeness

2.10.1. Reach

2.10.2. Ease

2.10.3. Monetization

2.10.3.1. Through technology and services distribution

2.10.4. Data

3. Marketing your app to success

3.1. Getting distribution, trial

3.2. 1st. How to get it used?

3.3. Think about data

3.3.1. Structure database from go

3.4. Paid

3.4.1. Give money to Facebook/Google

3.4.2. To a distrubutor

3.4.2.1. Not AppStore

3.5. Cooperative

3.5.1. Provide access to users in return for improving platform

3.5.2. Business development

3.5.3. Applifier

3.5.4. 6 Waves

3.6. Gamification

3.6.1. Personalise the expiernce

3.6.2. Make it fun

3.6.3. Virtual currency

3.7. Conclusiong

3.7.1. Structure data from beginning

3.7.1.1. Scalable

3.7.2. Think about distribution

3.7.2.1. Paid

3.7.2.2. Cooperation

3.7.3. Gamification

3.7.3.1. Rewards, leaderboards, avatars, virtual currency

3.8. Get the key players on your side

3.8.1. Get their feedback

4. SoundCloud Eric

4.1. API

4.1.1. Hyper division of labour

4.1.2. a network economy

4.1.3. Apps

4.1.3.1. Thinglink.com

4.1.3.2. onesheet.com

4.1.4. Why

4.1.4.1. Allow people to use their own data

4.1.4.2. Empower people

4.1.4.2.1. People want this

4.1.4.3. Power users

4.1.4.4. Extend application

4.1.4.4.1. Solve niche use cases

4.1.4.5. Conceptual clarity

4.1.5. Dos

4.1.5.1. KISS

4.1.5.2. Docs

4.1.5.3. Be scalable

4.1.5.4. Watch metrics

4.1.5.5. Minimum viable personality

4.1.5.5.1. Be the bacon, not the bread

4.1.5.6. Talk about shiny new things

4.1.5.6.1. Scala

4.1.5.6.2. Node js

4.1.5.6.3. oAuth discovery

4.1.5.6.4. Restfulie

4.1.5.6.5. W3C

4.1.5.7. Use your own platform

4.1.5.8. Hackdays

4.1.5.9. Fail, iterate, fail, iterate

4.1.6. Don't

4.1.6.1. Pay people to develop api's

4.1.6.2. Change

5. Flowtown Lean startup

5.1. How to build a product

5.1.1. Shawn Ellis

5.1.2. Eric Reiss

5.1.3. Lean launch lab

5.2. Started services

5.2.1. Solving problems

5.3. Get traction

5.4. Gift Marketing

5.5. Get paid

5.5.1. The best test

5.5.1.1. 20 people to give $20

5.6. Early adopters

5.6.1. Speak to people already doing it

5.7. Competition to learn - not distract

5.7.1. Getsatisfaction

5.7.2. Mixrank

5.8. Surveys

5.8.1. survey.io

5.8.1.1. Ask if people would be disappointed is the product ended

5.8.1.1.1. 25% very

5.8.1.1.2. Somewhat 75%

5.9. Activity streams

5.9.1. Log activity

5.9.2. Monitor

5.10. Age cohorts

5.10.1. Did they come back

5.10.1.1. 20%

5.11. Listen

5.12. Repeatable and scalable

5.12.1. Ghetto but useful

5.13. Releasing MVP

5.13.1. Put ads on Facebook

5.13.1.1. Get answer tomorrow

5.13.1.1.1. Spend the money

5.13.2. Speak to early adopters

5.13.2.1. Get feedback

6. This app is 1% finished Bob Baldwin

6.1. Think about what's left to be done

6.2. Your journey is 1% finished

6.3. Think long term

6.3.1. What would 100% mean

6.4. Know your biggest challenge

6.5. Dislike your own app

6.5.1. Find reasons why it's not good

6.6. Build extreme prototypes

6.7. Done is better than perfect

7. HTML5 games

7.1. Dynamic content

7.1.1. Imagery

8. Dave McClure 10 tips on how to pitch a startup

8.1. Elevator ride

8.1.1. 30secs

8.1.2. Size of markets

8.1.3. Demo

8.1.4. Nice numbers

8.1.5. Team

8.2. Pitch the problem not the solution

8.2.1. Get you laid = sex

8.2.2. Get you paid = money

8.2.3. Get you made = power

8.2.4. Solution

8.2.4.1. Makes you happy

8.2.4.2. Does it better than the competition

8.3. Read

8.3.1. The Mating Mind

8.3.2. Spent

8.3.3. Sex+Evolution+Consumer Mktg = Awesome

8.3.4. How to be smarter than your VP

8.4. Put the best bits first

8.5. Consider removing future metrics

8.6. Tap into context

8.7. Expect to be

8.7.1. Ignored

8.7.2. Interupted

8.7.2.1. Listen

8.7.2.1.1. This is good

8.8. The script is not your slides - the script is the face of your audience

8.9. Market size

8.9.1. Bigger is better

8.9.2. Top-down

8.9.2.1. Someone else reported it

8.9.3. Bottom up

8.9.3.1. Calcuable

8.10. Business model

8.10.1. Top 3 sources of revenue

8.10.2. Common models

8.10.2.1. Direct

8.10.2.1.1. ecommerce

8.10.2.1.2. Subscription

8.10.2.2. Indirect

8.10.2.2.1. Advertising

8.11. Proprietary technology

8.11.1. Unfair advantages

8.11.2. Market lead

8.12. Competition

8.12.1. List all competitors

8.12.2. Show how you're better or different

8.12.3. How you're niche

8.13. Marketing plan

8.13.1. Lots of decisions

8.13.1.1. Choose a few

8.13.2. Things that matter

8.13.2.1. Volume

8.13.2.2. Cost

8.13.2.3. Conversion

8.14. Team

8.14.1. Hot people

8.14.1.1. Geeks

8.14.1.2. Entrepreneurs

8.14.1.3. Sales/marketing

8.15. Money

8.15.1. How much?

8.15.1.1. Small

8.15.1.2. Medium

8.15.1.3. Large

8.15.2. What you'll do with it

8.15.2.1. Hires - build product

8.15.2.2. Mktg/sales - customers

8.15.2.3. Ops/infrastructure - scale

8.16. Ways in

8.16.1. Speak to mentors first

8.16.1.1. TechStar

8.16.1.2. Y&C

8.16.1.3. secamp

8.16.1.4. Angel pad

8.16.1.5. Passion Capital