Multimedia Technology In Education
da Abdul Muiz
1. What Is Multimedia?
1.1. A combination of moving and still pictures, sound, music, and words, especially in computers or entertainment.
2. Softwares
2.1. Software with the primary purpose of teaching or self-learning
2.1.1. Authoring System.
2.1.2. Desktop Publishing
2.1.3. Graphic Software
2.1.4. Reference Software
2.1.5. Drill & Practice Software
2.1.6. Tutorial Software
2.1.7. Educational Games
2.1.8. Simulations
2.1.9. Special Needs Software
2.1.10. Math Problem Solving Software
2.1.11. Utility Software
3. Advantages of Multimedia
3.1. Enhancing student-to-student and faculty-to-student communication
3.2. Enabling student-centered teaching approaches
3.3. Providing 24/7 accessibility to course materials
3.4. Providing just-in-time methods to assess and evaluate student progress.
3.5. Reducing "administrivia" around course management
4. Challenge In The Implementation
4.1. Costly
4.2. Teachers' Familiarity
4.2.1. Teachers have to be familiar with multimedia technologies in order for them to know how to use them within their curriculum areas
5. Hardwares
5.1. Slides
5.2. Slide projectors
5.3. Laptop
5.4. Computer
5.5. Speaker
6. Multimedia Elements
6.1. Text
6.2. Video
6.3. Sound
6.4. Graphics
6.5. Animation
7. Disadvantages of Multimedia
7.1. Limited Social Interaction
7.1.1. Doesn't replicate the face-to-face experiences in a traditional classroom
7.2. Lack of Structure
7.2.1. A pitfall for undisciplined or unmotivated students.
7.3. Freedom
7.3.1. too much information on the Internet
7.3.2. The quality of the information can also be misleading