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R6 Siege da Mind Map: R6 Siege

1. Dynamics

1.1. Combat

1.2. Strategy

1.2.1. Game-plan

1.2.1.1. Operator Selection

1.2.1.1.1. Bringing the right tools for the job

1.2.1.1.2. Synergy between operators

1.2.1.2. Prep-phase

1.2.1.2.1. Attackers

1.2.1.2.2. Defenders

1.2.1.3. Maneuvers

1.2.1.3.1. Offensive

1.2.1.3.2. Defensive

1.3. Teamwork

1.3.1. Communication

1.3.1.1. Giving instructions

1.3.1.2. Sharing information

1.3.1.3. Sharing ideas

2. Mechanics

2.1. Movement

2.1.1. Walk

2.1.2. Crouch

2.1.3. Prone

2.1.4. Sprint

2.1.5. Environment dependent

2.1.5.1. Vault

2.1.5.2. Rappell

2.1.6. Silent step

2.1.6.1. Reducing movement noise

2.2. Leaning (Left/Right)

2.3. Using equipment

2.3.1. Handheld

2.3.1.1. Weapons

2.3.1.1.1. Primary & secondary

2.3.1.1.2. Melee

2.3.1.2. Tools

2.3.1.2.1. Phone

2.3.1.2.2. Logic Bomb

2.3.1.2.3. DIY blowtorch

2.3.1.3. Shields

2.3.1.3.1. G52 tactical shield

2.3.1.3.2. Extendable shield

2.3.1.3.3. CCE shield

2.3.1.4. Launchers

2.3.1.4.1. Garra hook

2.3.1.4.2. Pests

2.3.1.4.3. Airjab

2.3.1.4.4. KS79 LIFELINE

2.3.1.4.5. X-kairos

2.3.2. Wearable

2.3.2.1. Glance

2.3.2.2. HEL

2.3.2.2.1. Removing self from enemy camera feeds

2.3.2.3. Nanobot shot

2.3.2.3.1. Activating nano-boost

2.3.2.3.2. Healing

2.3.2.3.3. Boosting movement speed

2.3.2.3.4. Reducing weapon recoil

2.3.2.3.5. Reviving downed teammates

2.3.2.4. ERC-7

2.3.2.5. Eyenox model 3

2.3.2.5.1. Displaying defender footprints

2.3.2.5.2. Tagging enemy

2.3.3. Placeable

2.3.3.1. Cover

2.3.3.1.1. Shield

2.3.3.1.2. Volcán shield

2.3.3.2. Cameras

2.3.3.2.1. Bulletproof cam

2.3.3.2.2. Evil Eye

2.3.3.3. Explosives

2.3.3.4. Traps

2.3.3.4.1. Welcome mat

2.3.3.5. Obstacles

2.3.3.5.1. Barbed-wire

2.3.3.6. Environment dependent

2.3.3.6.1. Barricades

2.3.3.6.2. Reinforcements

2.3.3.6.3. Exo-thermic charge

2.3.3.6.4. APM-6 cluster charge

2.3.3.6.5. UTP1-Universal Tactical Panel

2.3.3.6.6. Black Mirror

2.3.3.6.7. EDD-MK II

2.3.3.6.8. CED-1 Shock Wire

2.3.4. Throwable

2.3.4.1. Explosives

2.3.4.1.1. Frag grenade

2.3.4.1.2. Impact grenade

2.3.4.1.3. C4

2.3.4.2. Flash

2.3.4.2.1. Flash grenade

2.3.4.2.2. Candela

2.3.4.3. Traps

2.3.4.3.1. Grzmot mine

2.3.4.3.2. Gu mine

2.3.4.3.3. Prisma

2.3.4.4. Obstacles

2.3.4.4.1. Track stingers

2.3.4.5. Environment dependent

2.3.4.5.1. Rtila Electroclaw

2.3.4.6. Camera

2.3.4.7. Drone

2.3.4.7.1. Yokai

2.3.5. Aerial

2.3.5.1. EE-ONE-D

2.3.5.1.1. Remote triggering ability

2.4. Sound

3. Aesthetics

3.1. Game environment

3.1.1. Maps