
1. Sander Veenhof uses AR at the MoMa
2. Patrick Moya
2.1. Moya: video for MetaMeets
3. even avatars escape
3.1. insert extract project
4. artists explore possibilities...
4.1. then again, sound is magical...
4.1.1. Artistide Despres, Marx Cattaneo
5. Games change into...
5.1. ARG
5.1.1. Ingress
5.1.2. even in Antwerp...
6. virtual objects escape...
6.1. Minecraft Reality
6.1.1. Janko Roettgers (GigaOM): If your apps aren’t just running on a phone or a tablet anymore, but essentially on top of the real world — what kind of apps do you build?
7. physical world enters virtuality
7.1. using the Kinect!
7.1.1. applications
7.1.1.1. machinima
7.1.1.2. adult stuff?
7.1.1.3. games
7.2. using tablets and their sensors
7.2.1. applications
7.2.1.1. visiting archeological stuff, seeing the virtual reconstruction moving around
8. Long live shared creative spaces!
8.1. but now, the 3D creative space use cases...
8.1.1. plus side
8.1.1.1. allows for brainstorming
8.1.1.2. sharing one virtual space
8.1.1.3. allows for early prototyping
8.1.1.4. Colleberation without borders
8.1.1.4.1. Kansas to Cairo project
8.1.1.5. Tool for taking people out of their social issolation
8.1.1.5.1. Virtual Ability
8.1.1.6. Simulation
8.1.1.7. Interactive Cross Media Events
8.1.1.7.1. MetaMeets
8.1.1.7.2. Virtual Worlds bet practice in education
8.1.2. negative side
8.1.2.1. ideal designs for 3D-printing are not ideal for virtual worlds (number of polygons, hollow objects etc)
8.1.2.2. comptition may stand in the way of virtual collaboration
8.2. which virtual environments?
8.2.1. second life
8.2.1.1. boasts big community, good graphics...
8.2.2. OpenSim
8.2.2.1. open source version of second life
8.2.2.1.1. much smaller community, but interesting for internal corporate use, education...
8.2.3. Jibe Unity 3D
8.2.3.1. browser based, interesting for marketing (no need of on the fly content creation and changes)
8.2.4. Cloud Party
8.2.4.1. in development, browser based
8.2.5. Active Worlds
8.2.6. OpenWonderland
9. Let's Create in 3D
9.1. 3D progam tools
9.1.1. 3D progams (open source)
9.1.1.1. Blender
9.1.1.2. Sketchup
9.1.2. 3D programs (not free)
9.1.2.1. Maya
9.1.2.2. Cinema 4D studio
10. SL is like a niche, but maybe...
10.1. it can mutate!
10.2. teleport, but differently
10.3. virtual money, but no lindens
11. Industry changes...
11.1. thanks to the Makers
11.1.1. Wired, Chris Anderson
11.1.2. The Book
11.1.2.1. inspired also by...
11.1.2.1.1. Cory Doctorow
11.1.2.2. discussed by...
11.1.2.2.1. The Economist
11.1.2.2.2. Peter Schmitt (MIT):
11.2. and thanks to markets such as...
11.2.1. Etsy
11.2.2. and Thingiverse
11.2.2.1. and their social network of things...
11.2.2.1.1. Welcome to your Dashboard, the all-in-one place to track your favorite Things, designers, and activity on Thingiverse!
11.2.3. and Shapeways
11.2.3.1. Virtual World designers
11.2.3.1.1. Maxi Gossamer
11.2.3.1.2. Draxtor
11.2.3.2. Mixee Me
11.2.4. 3DSVP
11.3. thanks to affordable tech and infrastructure
11.3.1. fablabs
11.3.2. sculptris
11.3.2.1. tutorials
11.3.3. meshlab