Walkter and White Ch. 1

Iniziamo. È gratuito!
o registrati con il tuo indirizzo email
Walkter and White Ch. 1 da Mind Map: Walkter and White Ch. 1

1. Communicative Competence

1.1. Linguistic Competence

1.1.1. Knowing how the language works

1.1.1.1. To be able to use it in grammatical sentences.

1.2. Sociolinguistic Competence

1.2.1. Understanding how language is used in conext.

1.3. Discourse Competence

1.3.1. The ability to create and use larger pieces of language

1.3.1.1. To create texts or conduct conversations

1.4. Strategic Competence

1.4.1. The ability to manage and navigate communication

1.4.1.1. To repair communication breakdowns and work around unfamiliar areas of language.

2. Digital Competence

2.1. Procedural Competence

2.1.1. The ability to manipulate the technology.

2.1.1.1. In terms of hardware and software.

2.2. Socio-Digital Competence

2.2.1. Understanding what is appropiate to use depending on the context in both technology and reality.

2.3. Digital Discourse Competence

2.3.1. The ability to manage an extended task, possibily using several applications and/or types of equipment.

2.4. Strategic Competence

2.4.1. The ability to repair problems and work around the gaps in technological knowledge and skills.

3. From CALL to TELL

3.1. Technology is seen not as assisting language learning but as part of the enviroment in which language exists and is used.

3.2. TELL includes a wider range of devices than CALL, in particular phones, game consoles and tablets.

3.2.1. Normalized in daily life

3.3. Bax's notion approach over Warschauer's phases.

4. Roles of technology in learning

4.1. Tool

4.1.1. Applies to any context where technology is used to achieve a task.

4.1.1.1. Writing or editing to facilitate learning.

4.2. Tutor

4.2.1. Computer as teacher.

4.2.2. Knowledge resided in the machine and is delivered in small chunks.

4.2.3. Frequent reinforcement.

4.3. Tutee

4.3.1. Learner constructs knowledge through trial and error by training the computer.

4.3.2. Authoring software can be far more powerful when used by learners to create activities for each other.

4.3.3. The usage of technology makes it easy for learners to develop their knowledge.

5. History of CALL

5.1. Warschaver and Kern

5.1.1. Structural CALL

5.1.1.1. Drilling practice methods to achieve accuracy.

5.1.2. Communicative CALL

5.1.2.1. Language knowledge is on the learner's mind.

5.1.3. Integrative CALL

5.1.3.1. Multimedia and the internet

5.2. Bax 2003

5.2.1. Open CALL

5.2.1.1. Interactions between learner and computer

5.2.2. Integrated CALL

5.2.2.1. Technology is fully normalized

5.2.3. Restricted CALL

5.2.3.1. Closed questions and answers programmed into system