The Hobbit the Desolation of Smaug Screen (public)

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The Hobbit the Desolation of Smaug Screen (public) da Mind Map: The Hobbit the Desolation of Smaug Screen (public)

1. Referance

1.1. Pre-Production

1.1.1. Research and Development

1.1.2. Tests

1.1.3. Modeling

1.1.4. Pre-vis

1.2. Production

1.2.1. High dynamic range photos

1.2.2. Modeling (Continued)

1.2.2.1. High Dynamic Range Photos

1.2.2.2. Reference Photos

1.2.3. Film Scans

1.3. Post-Production

1.3.1. Modeling

1.3.1.1. Texturing

1.3.1.2. Rigging

1.3.1.3. Tracking And Match-move (animation)

1.3.1.4. Look Development

1.3.1.5. Animation

1.3.1.6. Effects Animation

1.3.1.7. Lighting and Rendering

1.3.2. Film Scans

1.3.2.1. Rhotoscoping

1.3.2.2. Grading

1.3.2.3. Element Shots

1.3.2.4. Plate Preparation

1.3.3. Compositing

2. The Hobbit the Desolation of Smaug

2.1. Pre-Production

2.1.1. Idea

2.1.2. Environment

2.1.3. Date/Time

2.1.4. Location

2.1.5. Story Board

2.1.6. Season

2.1.7. Scene Elements

2.1.8. Actors

2.1.9. Synopsis

2.2. Production

2.2.1. Character Analysis

2.2.2. Filming

2.2.3. Tracking (for animation and rendering)

2.3. Post Production

2.4. Resources

2.4.1. Software

2.4.1.1. Maya

2.4.1.2. Photoshop

2.4.1.3. Xnormal

2.4.1.4. NDO/DDO

2.4.1.5. After Effects

2.4.1.6. Nuke

2.5. Timeline

2.5.1. Schedule

2.5.2. Budget

2.5.3. Resources

2.5.4. Delays