Courseware for Learning
da Emily Kahn

1. Practice the Content/Skills
1.1. Drills
1.1.1. Advantages
1.1.2. Disadvantages
2. Assess Learning
2.1. Open-ended Learning
2.1.1. Examples
2.1.2. Advantages
2.1.3. Disadvantages
3. Introduce and Present Information
3.1. Tutorials
3.1.1. Info is presented & skills are modeled
3.2. Hypermedia
3.2.1. Used to present ideas
4. Guide the Learner in Using Content/Skills
4.1. Simuations
4.1.1. Advantages
4.2. Educational Games
4.2.1. Advantages
4.2.2. Disadvantages