Makers & Learners A New Generation of Product Innovators
da Hender Martinez
1. Multitasking Entrepreneurship
1.1. Product similar to Cirkits
1.2. Fabrication Processes
1.3. People
1.4. Types of Processes
1.5. Children
2. The Business of Playing and Learning
2.1. Market
2.2. Company
2.3. Designing a Key Role
2.4. Product Performance
2.5. Caputo
2.6. January
2.7. Kickstarter Staff Pick
3. An Innovative Sphere of Influence
3.1. Interdisciplinary environment
3.2. MIT
3.3. Media Lab
3.4. Kafai
3.4.1. Professor in Learning Sciences at Penn’s
3.4.2. Graduate School of Education
3.5. LilyPad Arduino
3.6. STEM
4. Development
4.1. Philadelphia’s Franklin Institute
4.2. Design and Engineering
4.3. Cirkits
4.4. Researchers (IPD)
4.5. Electronics kit complete
4.5.1. Plastic sewing needles
4.5.2. Batteries
4.5.3. Sewable LEDs
4.5.4. Motors and tiny microcontrollers
4.6. Hand-Eye
5. Combining Educational Forces
5.1. Team within the Program (IPD)
5.2. Penn Engineering
5.3. The Wharton School
5.4. Mark Yim
5.5. Real-World
5.6. Sarah Rottenberg
5.6.1. Lecturer and associate
5.6.2. Director of IPD