Chapter 2 : Multimedia Hardware and Software

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Chapter 2 : Multimedia Hardware and Software da Mind Map: Chapter 2 : Multimedia Hardware and Software

1. The Intangibles

1.1. Creativity

1.2. Organization

1.3. Communication

2. Hardware

2.1. Production Platforms

2.2. Windows vs. Macintosh

2.3. Connections

2.4. IDE

2.5. USB (Universal Serial Bus)

2.6. FireWire

2.7. Memory and storage devices

2.7.1. RAM

2.7.2. ROM

2.7.3. Hard disks

2.7.4. Flash or thumb drives

2.7.5. CD-ROM

2.7.6. DVD

2.7.7. Blu-ray discs

2.8. Input devices

2.8.1. Microphones

2.8.2. Digital

2.9. Output devices

2.9.1. Stereo

2.9.2. Monitor

2.9.3. Projector

2.9.4. Printer

3. Software

3.1. OCR software

3.2. Painting and Drawing software features

3.2.1. An intuitive graphical user interface

3.2.2. Scalable dimensions

3.2.3. Multiple undo capability

3.2.4. Scalable text font support

3.2.5. Support for third-party special effect plug-Ins

3.2.6. Layering capability

3.3. Painting tools

3.4. Drawing tools

3.5. 3-D modeling tools

3.6. Image editing tools

3.7. Sound editing tools

3.8. Animation ,video and digital movie tools

4. Multimedia Development Process

4.1. Planning and costing

4.2. Designing and Producing

4.3. Testing

4.3.1. Alpha Testing

4.3.2. Beta Testing

4.4. Delivering

5. Multimedia Skills

5.1. Project manager

5.2. Multimedia Designer

5.3. Interface Designer

5.4. Writer

5.5. Audio/Video Specialist

5.6. Multimedia Programmer

6. Authoring Systems

6.1. Card- and page-based authoring tools

6.2. Icon- and object-based authoring tools

6.3. Time-based authoring tools

6.4. objects

6.5. Choosing an authoring tool

6.5.1. Editing and organizing features

6.5.2. Programming features

6.5.3. interactivity features

6.5.4. Performance tuning and playback features

6.5.5. Delivery,cross-platform and Internet playability features