Being Hired as a Game Designer
da DiJon Savage
1. Audience
1.1. SEGA
1.2. Square Enix
1.3. Atlus
1.4. Important Information
1.4.1. My skills and experience
2. Endgame
2.1. Be considered for hire
2.2. Make my skills and capabilities known
3. Introduction
3.1. Hello
3.2. Overview of my skill set
3.3. Intro to reasons for being hired
4. Main Body
4.1. Reason 1: Graduated Full Sail's Game Design Program
4.1.1. Aced the final project
4.1.2. Used programs that are used to create most games
4.1.3. Graduated at the top of the class
4.2. Reason 2: Experience in using gaming engines
4.2.1. Learned various coding/scripting styles
4.2.2. Created a complete working game in Unity
4.2.3. Took notes and created a code library
4.3. Reason 3: Capable of working together
4.3.1. Created a game with a group of friends in class
4.3.1.1. Include STAR Moment (Emotive storytelling)
4.3.2. Was in charge of overseeing the group's work and progress
4.3.3. Got an A+ on th final game project
5. True Message
5.1. My reason for doing this presentation is to prove to Atlus, SEGA and/or Square Enix that I am a skillful programmer that can be hired.
6. Tools for presentation
6.1. Keynote to create presentation. Most simple form for presenting large amounts of info in limited space. Also, Keynote has many different features that can be used to make the presentation more interactive when presenting.
6.2. Image search engines. Easier to find open domain images that are not protected by copyright.
6.2.1. Images in general will help convey a visual aid to the audience.