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CAESTERA da Mind Map: CAESTERA

1. SCI-FI

1.1. Originally game was going to be Fantasy.

1.2. Sci-fi, Dystopian reality on the brink of war.

1.3. Changed from fantasy to sci-fi due to the wider range of editing effects available for sci-fi design. (Adobe After effects)

2. FLASH ANIMATION

2.1. Using the software flash/adobe animate to create characters.

2.2. Simple animation, e.g eyes blinking.

2.3. Heavy emphasis on concept art rather than animation.

3. SOCIETY ON BRINK OF WAR

3.1. Only a few select people can see it and are actively trying to stop it – The protagonist is rescued by an underground group of individuals who are actively trying to prevent the war.

3.2. World on the brink of a war between humans and A.I - The world our animation is based in is set in a world which is close to war between humans and robots also,

4. CHARACTERS

4.1. Yuki

4.1.1. Dark, mysterious and Androgynous, she is however, quick to anger.

4.2. Ralphy

4.2.1. Young, innocent and part AI. He is very shy and childlike, his emotions are quick to be displayed and it seems he is always crying!

4.3. Melody

4.3.1. Almost a female counterpart to Ralphy, she is cute and doll-like. She loves attention, and being praised with affection.

4.4. Avery

4.4.1. Always in control, always very cold and demanding. He is seen to be the leader of the group, as his emotionless stance helps him identify the best way out of sticky situations.

5. ROMANCE/OTOME

5.1. Game heavily based on romance narrative.

5.2. Simple animations similar to Mystic messenger.

5.3. All-inclusive game, targeted not only to girls, but a wider audience.