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GameDev da Mind Map: GameDev

1. 2D editor

1.1. Gimp(free)

1.2. Krita (free)

1.3. Paint Tools Sai

1.4. Photoshop

2. 3D editor

2.1. Blender (free)

2.2. Maya

2.3. 3Ds max

2.4. Cinema 4D

2.5. Modo

2.6. Sculpting

2.6.1. Autodesk Midbox

2.6.2. Z-Brush

3. Unity 3D

3.1. Technical Artist

3.1.1. Level Of Details

3.1.2. Ligthing

3.1.2.1. Static

3.1.2.2. Dynamic

3.1.2.2.1. forward

3.1.2.2.2. deferred

3.1.2.2.3. Vertex Ligth

3.1.3. Texturing

3.1.3.1. Alegoritmic

3.1.3.1.1. Substance Designer

3.1.3.1.2. Substance Painter

3.1.3.1.3. Substance Bitmap2Material

3.1.3.2. Quixel

3.1.3.2.1. NDO

3.1.3.2.2. DDO

3.1.3.2.3. PhotoScan

3.1.4. Animation

3.2. BackEnd Programmier

3.2.1. Python

3.2.2. C#

3.2.3. Unity- UNET

3.2.4. C++

3.2.5. Unity-Photon

4. Unreal Engine

5. 3D Artist (Anna)

5.1. Modeling

5.1.1. LOWPOLY

5.1.2. HIGTHPOLY

5.1.3. Sculpting

5.2. Texturing

5.2.1. Substance Painter

6. Technical Artist (Anton) AR Developer

6.1. Unity3D

6.1.1. C#

6.1.2. Работа с освещением

6.1.3. Mobile

6.1.3.1. AR

6.1.3.1.1. Работа ARKit/ArCore

6.1.3.1.2. Работа с Vuforia

6.1.3.2. Оптимизация под АР/VR

6.1.3.3. Оптимизация под 2D приложения

6.2. Blender

6.2.1. текстурирование

6.2.1.1. Создание атласов

6.2.2. Создание LOD

6.2.3. Работа с мешами

7. VR Developer (Alex Pavlov)

7.1. Unity3D

7.1.1. C#

7.1.2. Работа освещения

7.1.3. Оптимизация VR Vive

7.1.4. Оптимизация VR Daydream

7.1.5. Оптимизация VR Cardboard

7.1.6. Отптимизация VR Oculus Rift CV1

8. Pipe Line Modeling

8.1. 3D Modeling (Environment) Piple-Line

8.1.1. Concept

8.1.1.1. 2D Sketch

8.1.1.1.1. Block Out

8.2. 3d Modeling Pipe-Line

8.2.1. Concept

8.2.1.1. 2D Sketch

8.2.1.1.1. High poly

8.3. 3D Modeling (Personaje)

8.3.1. Concept

8.3.1.1. 2D Sketch

8.3.1.1.1. Draft Sculpt (no material)

9. Вадим Колесников

9.1. Learn blender

9.1.1. Practice

9.1.1.1. Work

9.1.1.1.1. Commercial

9.1.1.1.2. Non-comercial