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Rocket clouds
Mod16 CHANGES by Mind Map: Mod16 CHANGES

1. SHOT_02

1.1. EXPLOSION_Plume &GD

1.1.1. explo01_plume

1.1.1.1. matte_beauty

1.1.1.2. temp_pass

1.1.1.3. 3 point lighting

1.1.2. explo02_GD

1.1.2.1. matte_beauty

1.1.2.2. temp_pass

1.1.2.3. 3 point lighting

1.2. SECONDARIES

1.2.1. sec_beauty

1.2.2. sec_channelPass

1.2.3. 3 Point Light

1.3. SHOCKWAVE

1.3.1. matte_beauty

1.3.2. 3pointLight

1.4. ENVIORMENT_Beauty

1.4.1. ufo_beauty

1.4.2. ground_beauty

1.4.3. cabin_beauty_mated

1.5. Environment_IL

1.5.1. Plume_IL

1.5.2. Sec_IL

1.6. laser_sht02

1.6.1. laser streamer_beauty

1.6.2. laser_streamer_il

1.6.3. laser_streamer_temppass

2. effects rendring

2.1. laser_Shot01

2.1.1. Sec_Laser_A streamer

2.1.1.1. LaserStreamer01

2.1.1.1.1. Beauty Pass_Mated UFO

2.1.1.1.2. Temperature Pass_Mated UFO

2.1.1.1.3. Separate Channel Pass_Mated UFO

2.1.1.2. LasertBuildUp04

2.1.1.2.1. Beauty Pass_Mated UFO

2.1.1.2.2. Temperature Pass_Mated UFO

2.1.2. Sec_Laser_B pool

2.1.2.1. Beauty Pass_Mated UFO

2.1.2.2. Temperature Pass_Mated UFO

2.1.2.3. Separate Channels Pass_Mated UFO

2.1.2.4. particle pass

2.1.3. Sec_Laser_C

2.1.3.1. Temperature Pass_Mated UFO

2.1.3.2. Beauty Pass_Mated UFO

2.1.3.3. 3 point_Light_Pass

2.1.4. LaserMainSTREAM

2.1.4.1. Beauty Pass_Mated UFO

2.1.4.2. Temperature Pass_Mated UFO

2.1.4.3. Separate Channel Pass_Mated UFO

2.2. MasterBeauty

2.3. IL_Pass

3. shock wave

3.1. replace ground

3.2. add new containers

3.3. set culling shape

4. Addies

4.1. SCONDARIES

4.1.1. A particles trails

4.1.2. object fire

5. ShockBlast

5.1. lower time scale

6. SmokePlume

6.1. lower time scale

7. Make plan flat

8. SetCamera

8.1. Camera Shake

9. RE_sim

9.1. Plume

9.2. shock

9.2.1. ADD new ground in fume grid

9.3. Destruction

9.3.1. ADD new ground in object to particales

10. rendering