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Mod16 CHANGES by Mind Map: Mod16 CHANGES

1. effects rendring

1.1. laser_Shot01

1.1.1. Sec_Laser_A streamer

1.1.1.1. LaserStreamer01

1.1.1.1.1. Beauty Pass_Mated UFO

1.1.1.1.2. Temperature Pass_Mated UFO

1.1.1.1.3. Separate Channel Pass_Mated UFO

1.1.1.2. LasertBuildUp04

1.1.1.2.1. Beauty Pass_Mated UFO

1.1.1.2.2. Temperature Pass_Mated UFO

1.1.2. Sec_Laser_B pool

1.1.2.1. Beauty Pass_Mated UFO

1.1.2.2. Temperature Pass_Mated UFO

1.1.2.3. Separate Channels Pass_Mated UFO

1.1.2.4. particle pass

1.1.3. Sec_Laser_C

1.1.3.1. Temperature Pass_Mated UFO

1.1.3.2. Beauty Pass_Mated UFO

1.1.3.3. 3 point_Light_Pass

1.1.4. LaserMainSTREAM

1.1.4.1. Beauty Pass_Mated UFO

1.1.4.2. Temperature Pass_Mated UFO

1.1.4.3. Separate Channel Pass_Mated UFO

1.2. MasterBeauty

1.3. IL_Pass

2. shock wave

2.1. replace ground

2.2. add new containers

2.3. set culling shape

3. Addies

3.1. SCONDARIES

3.1.1. A particles trails

3.1.2. object fire

4. ShockBlast

4.1. lower time scale

5. SmokePlume

5.1. lower time scale

6. RE_sim

6.1. shock

6.1.1. ADD new ground in fume grid

6.2. Destruction

6.2.1. ADD new ground in object to particales

6.3. Plume

7. Make plan flat

8. SetCamera

8.1. Camera Shake

9. rendering

10. laser_sht02

10.1. laser streamer_beauty

10.2. laser_streamer_il

10.3. laser_streamer_temppass

11. Environment_IL

11.1. Plume_IL

11.2. Sec_IL

12. ENVIORMENT_Beauty

12.1. ufo_beauty

12.2. ground_beauty

12.3. cabin_beauty_mated

13. SHOCKWAVE

13.1. matte_beauty

13.2. 3pointLight

14. SECONDARIES

14.1. sec_beauty

14.2. sec_channelPass

14.3. 3 Point Light

15. EXPLOSION_Plume &GD

15.1. explo01_plume

15.1.1. matte_beauty

15.1.2. temp_pass

15.1.3. 3 point lighting

15.2. explo02_GD

15.2.1. matte_beauty

15.2.2. temp_pass

15.2.3. 3 point lighting

16. SHOT_02