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Brainstorming by Mind Map: Brainstorming

1. Culture & Tradition

1.1. Image of the country

1.1.1. preserve national identity

1.2. Culture shock

1.3. Cultural assimilation

1.4. Cultural exchange

1.5. Cultural values

1.5.1. customs

1.5.2. cultural practices

1.5.3. cultural heritage

1.5.4. festivals

1.6. Cultural uniqueness

1.7. Intercultural understanding

2. Education

2.1. Studying Abroad

2.1.1. Access to education

2.1.1.1. Poverty

2.1.1.2. Geographical features

2.2. Literacy rate

2.2.1. Computer literacy

2.2.2. Media literacy

2.3. Parenting skills

2.3.1. Parental advice

2.4. Qualifications

2.5. Benefits of receive proper education

2.5.1. Career prospect

2.5.2. Career advancement

2.5.3. Broaden students' horizons

2.6. Online education

2.6.1. Remote learning

2.6.2. Digital lessons

2.7. Traditional classroom

2.7.1. Peer to peer interaction

2.8. Essential Skills

2.8.1. Learner autonomy

2.8.2. Critical thinking

2.8.3. Logical thinking

2.8.4. Collaboration skills

2.8.5. Interpersonal skills

3. Nature & Environment

3.1. Environmental pollution

3.1.1. Noise pollution

3.1.2. Air pollution

3.1.2.1. Exhaust fumes

3.1.2.2. Greenhouse gases

3.1.3. Water pollution

3.1.3.1. Deforestation

3.1.3.2. Raw sewage

3.1.4. Soil pollution

3.1.4.1. Pesticide

3.1.4.2. Intensive farming

3.1.4.3. Radioactive waste

3.1.5. Light pollution

3.2. Biodiversity

3.2.1. Ecosystem

3.2.1.1. Mass extinction

3.3. Climate change

3.3.1. Melting Polar ice caps

3.3.1.1. Sea level rise

3.3.2. Greenhouse effect

3.3.2.1. Erosion

3.3.3. Global warming

3.3.3.1. Ocean warming

3.4. Sustainable industries

3.4.1. Sustainable tourism

3.4.2. Sustainable farming

3.4.3. Renewable energy

3.4.3.1. Wind power

3.4.3.2. Tidal power

3.4.3.3. Nuclear power

3.4.3.4. Solar power

3.4.3.5. Nuclear energy

4. Art

4.1. Contemporary art

4.2. Representational art

4.3. Abstract art

4.4. Benefits of learning the arts

4.4.1. Encourage / Enhance / Foster teamwork skills

4.4.2. Relieve stress

4.4.3. Encourage / Enhance / Foster creativity

5. Economy

5.1. Finance

5.1.1. Investment

5.1.1.1. Bitcoin

5.1.1.2. Real estate

5.1.1.3. Stocks

5.1.1.4. Gold

5.1.2. Financial aid / Financial support

5.2. Marketing

5.2.1. Content writers (PR)

5.2.2. Designers

5.2.3. Event organizers

5.3. Market

5.3.1. Economic crisis

5.3.1.1. Economic recession

5.3.1.2. Economic depression

5.3.2. Bilateral relations

5.3.3. Trade & commerce

5.3.4. Fiscal policy

5.4. Service

5.4.1. Entertainment

5.4.2. Healthcare

5.4.3. Tourism

5.4.4. Education

5.5. Industries

5.5.1. Heavy industry

5.5.2. Light industry

5.6. Remote working

5.6.1. Office working

6. Health

6.1. Disease prevention

6.1.1. obesity

6.1.1.1. overweight

6.1.2. respiratory diseases

6.1.2.1. asthma

6.1.2.2. chronic sinusitis

6.1.3. cancer

6.1.3.1. lung cancer

6.1.3.2. skin cancer

6.1.3.3. bone cancer

6.1.4. Short-sightedness

6.1.5. cardiovascular diseases

6.1.6. Depression

6.2. Physical exercise

6.2.1. Strength training

6.2.2. Cardio exercises

6.2.3. Sports

6.3. Extending Life Expectancy

6.3.1. Keep fit

6.3.2. Healthy lifestyle

6.3.2.1. Eat organic food

6.3.2.2. Exercise on a daily basis

6.3.2.3. Stay hydrated

6.3.2.4. Unhealthy food

6.3.2.4.1. Fattening Foods

6.3.2.4.2. Sugary drinks

6.3.2.4.3. limit junk food consumption

6.3.3. Health-conscious

6.4. Advanced healthcare system

6.4.1. Allocate more funding

6.4.2. Equip modern facillities

6.5. Harmful habits

6.5.1. poor sleep quality

6.5.1.1. sleep deprivation

6.5.2. chronic mental stress

6.5.3. unhealthy diets

6.5.4. sedentary lifestyle

6.6. Communicable diseases

7. Relationships

7.1. Family ties

7.1.1. Extended family

7.1.1.1. Stronger family bonds

7.1.2. Nuclear family

7.1.2.1. Weaker family bonds

7.2. Social interaction

7.2.1. Social networking sites

7.2.2. Social gatherings

7.2.3. Face-to-face interaction

7.2.4. Social isolation

8. Technology

8.1. Self-driving cars

8.1.1. Car-sharing

8.1.2. Autonomous cars

8.2. Block chain technology

8.2.1. Bitcoin

8.3. Artificial Intelligence

8.3.1. Autonomous vehicles

8.3.2. Housemaid robots

8.4. Space exploration

8.4.1. Space mining

8.4.2. Space Tourism

8.4.3. Space colony

8.5. Labour-saving devices