1. medicine / health
1.1. less invasive surgery
1.2. better prosthetics
1.3. chatbot therapists
2. On-Demand
2.1. Food
2.2. Coffee (Think K-Cups)
2.3. Entertainment
2.4. rent, not buy it
3. Voice-activated devices
4. Wearable technology
4.1. google glass
4.2. smartwatch
5. driverless cars
6. advanced robotics / AI
6.1. advanced video technology
6.1.1. 3D holograms of celebrities
6.1.2. any audio / video footage can be manipulated
6.2. quantum computing
6.3. SMART CITIES: These cities will lead in smart energy, infrastructure, technology, and other factors that will encourage businesses and citizens to relocate. Logistics, network, insurance, and healthcare companies will proactively pursue contracts and seek influence in emerging city-as-a-customer relationships
7. everything is recorded
8. everything is public
9. 99 Problems
9.1. Spam
9.1.1. spam blogs
9.1.2. spam comments
9.1.3. spam emails
9.1.4. pop-up ads
9.2. Identify Theft
9.3. Waste
9.3.1. plastic packaging
9.3.1.1. styrofoam
9.4. quantum computing makes encryption obsolete
10. Everyone is a business
11. everything is a store
12. obsolete industries
12.1. Printing on paper
12.2. newspaper publishers
13. alternative energy
13.1. decentralized
13.1.1. private wind turbines
13.2. large-scale
14. everything is customized
15. there are no nation-states
16. digital currency is the norm
16.1. bitcoin
17. record shattering heat, all the time
18. gender & sexuality are fluid
19. FOOD
19.1. Oceans run out of fish
19.2. moving towards meatless
19.3. rise in # of breweries & distilleries
19.4. rising demand for goat meat
20. recycling
20.1. growth in materials recovery facilities
21. Advertising
21.1. rise of media buying agencies
22. employment
22.1. rise in technical consulting
23. Most internet activity is done on mobile devices
23.1. Streaming tv wars
24. Clothing
24.1. Biofabricated leather
25. Restaurant worker shortages
26. Stocks and housing at all time highs
27. shipping
28. most immigrants will be from Asia, then Africa, as opposed to Latin America or Europe
29. demographic changes in the US
29.1. Millennials will be largest generation
29.1.1. many are struggling with student debt
29.1.2. many are areligious, but don't necessarily see this as a good thing
29.1.3. becoming parents for the first time - made up 90% of new parents in 2017.
29.2. no single racial majority
29.3. most immigrants will be from Asia, then Africa, as opposed to Latin America or Europe
29.4. aging population, worldwide
29.5. women will make up more of the workforce and leadership positions
29.6. more than half of all Americans will be obese by 2030
29.7. geographically dispersed families
29.8. communities as family
30. cultural
30.1. rise of halloween
30.1.1. people buying cheap costumes every year, for themselves, their kids & their pets
30.2. new holiday traditions
30.2.1. elf on a shelf
30.2.2. ugly sweater
30.3. TOYS
30.3.1. Flash in the pan fads: fidget spinners, razor scooters, pie in the face, etc
30.4. FILM
30.4.1. blockbuster films targeting global (chinese) market
31. POST-COVID
31.1. medicine / health
31.1.1. less invasive surgery
31.1.2. better prosthetics
31.1.3. chatbot therapists
31.2. On-Demand
31.2.1. Food
31.2.2. Coffee (Think K-Cups)
31.2.3. Entertainment
31.2.4. rent, not buy it
31.3. Voice-activated devices
31.4. Wearable technology
31.4.1. google glass
31.4.2. smartwatch
31.5. driverless cars
31.6. advanced robotics / AI
31.6.1. advanced video technology
31.6.1.1. any audio / video footage can be manipulated
31.6.1.1.1. Identify Theft
31.6.2. quantum computing
31.6.2.1. quantum computing makes encryption obsolete
31.6.3. Spam war
31.6.3.1. spam blogs
31.6.3.2. spam comments
31.6.3.2.1. Political manipulation / misinformation campaigns
31.6.3.3. spam emails
31.6.3.4. pop-up ads
31.6.4. SMART CITIES: These cities will lead in smart energy, infrastructure, technology, and other factors that will encourage businesses and citizens to relocate. Logistics, network, insurance, and healthcare companies will proactively pursue contracts and seek influence in emerging city-as-a-customer relationships
31.7. everything is public
31.7.1. everything is recorded
31.8. Everyone is a business
31.8.1. everything is a store
31.9. obsolete industries
31.9.1. Printing on paper
31.9.2. newspaper publishers
31.10. Waste
31.10.1. plastic packaging
31.10.1.1. styrofoam
31.11. alternative energy
31.11.1. decentralized
31.11.1.1. private wind turbines
31.11.2. large-scale
31.12. everything is customized
31.13. there are no nation-states
31.14. record shattering heat, all the time
31.15. digital currency is the norm
31.15.1. bitcoin
31.16. Oceans run out of fish
31.17. gender & sexuality are fluid
31.18. FOOD
31.18.1. moving towards meatless
31.18.2. rise in # of breweries & distilleries
31.18.3. rising demand for goat meat
31.19. shipping
31.19.1. Supply chain breaking down
31.20. Labor shortages and strikes
31.20.1. Teacher shortages
31.20.2. Nurse shortages
31.20.3. Trucker shortages
31.20.4. Retail worker shortages
31.20.5. Supply chain breaking down
31.20.6. Electrician : construction trade shortages
31.21. demographic changes in the US
31.21.1. Millennials will be largest generation
31.21.1.1. many are struggling with student debt
31.21.1.2. many are areligious, but don't necessarily see this as a good thing
31.21.1.3. becoming parents for the first time - made up 90% of new parents in 2017.
31.21.2. no single racial majority
31.21.3. aging population, worldwide
31.21.4. women will make up more of the workforce and leadership positions
31.21.5. more than half of all Americans will be obese by 2030
31.21.6. geographically dispersed families
31.21.7. communities as family
31.22. cultural
31.22.1. rise of halloween
31.22.1.1. people buying cheap costumes every year, for themselves, their kids & their pets
31.22.2. new holiday traditions
31.22.2.1. elf on a shelf
31.22.2.2. ugly sweater
31.22.3. TOYS
31.22.3.1. Flash in the pan fads: fidget spinners, razor scooters, pie in the face, etc
31.22.4. FILM
31.22.4.1. blockbuster films targeting global (chinese) market
31.23. recycling
31.23.1. growth in materials recovery facilities
31.24. Advertising
31.24.1. rise of media buying agencies
31.25. employment
31.25.1. rise in technical consulting
31.26. Most internet activity is done on mobile devices
31.26.1. Streaming tv wars
31.27. Clothing
31.27.1. Biofabricated leather