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EL 17: Horizon Zero Dawn by Mind Map: EL 17: Horizon Zero Dawn
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EL 17: Horizon Zero Dawn

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Takes place a thousand years into the future, in a post-apocalyptic world where colossal machines dominate the land. As a result of some unknown calamity, human civilization has regressed to tribal societies of hunters and gatherers who survive in immense forests, imposing mountain ranges, and the atmospheric ruins of their ancestors (technologically advanced predecessors who are vaguely remembered as the "Old Ones") – all while the machines become increasingly powerful. For the most part, they peacefully coexist with humans, who occasionally hunt them for parts. However, a phenomenon known as the "Derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear. The player controls Aloy, a hunter who uses her speed, cunning, and agility to stay alive and protect her tribe against the force, size, and power of the machines. The game features mystical and mythical elements. The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been an outcast her whole life, she sets out to discover the dangers that kept her sheltered. The character uses ranged weapons and a spear and stealth tactics to combat the mechanised creatures, whose remains can also be looted for resources. A skill tree provides the player with new abilities and passive bonuses. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake, while the main story guides her across the entire map. The game features an open world environment with a day-night cycle and dynamic weather system that can be explored without loading screens. The map is composed of forest, jungle, desert, and snowy mountain regions. Mountainous terrain is traversed with the employment of parkour, which is aided by the use of zip-lines installed throughout the world. Corruption Zones constitute areas that heighten difficulty and are populated by corrupted machines that behave with more aggression. To uncover more of the map, one must scale large giraffe-like machines known as Tallnecks. Twenty-five robotic creature designs are present in the game. Save points and fast travel can be accessed by interacting with campfires, once discovered. The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world. Side quests involve Aloy completing tasks, like gathering materials, coming to the aid of individuals in danger of being killed, solving mysteries, assuming control of bandit camps, eliminating criminals and more difficult machines, accomplishing various challenges at any of the five Hunting Grounds, and obtaining an ancient armor that makes Aloy almost impervious to damage. A dialogue wheel is used to communicate with non-playable characters. Collectibles include vantages that offer visual information of the Old World; metal flowers, which when acquired contain poetry; and old relics, such as ancient mugs and tribal artifacts.

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