1. Software
1.1. Web based
1.1.1. Image
1.1.1.1. Photo Editor by Aviary
1.1.1.2. Pixlr
1.1.2. Presentation
1.1.2.1. Prezi
1.1.2.2. Google Slides
1.1.3. Text
1.1.3.1. Etherpad
1.1.3.2. Google Docs
1.1.4. Sound
1.1.4.1. Sound Cloud
1.1.4.2. Audio Boo
1.1.5. Animation
1.1.5.1. Animasher
1.1.5.2. Powtoon
1.1.6. Video
1.1.6.1. Movie Maker Online
1.1.6.2. Clip Champ
1.2. Smartphone
1.2.1. Image
1.2.1.1. Aviary
1.2.1.2. Air Brush
1.2.2. Presentation
1.2.2.1. Quickoffice Pro
1.2.2.2. LogMeIn
1.2.3. Text
1.2.3.1. iMotion Hd
1.2.3.2. Steller
1.2.4. Sound
1.2.4.1. Louder Logic
1.2.4.2. Headquake
1.2.5. Animation
1.2.5.1. Stick Draw
1.2.5.2. Toontastic
1.2.6. Video
1.2.6.1. iMovie
1.2.6.2. Videohance
2. Elements
2.1. Static
2.1.1. Graphic
2.1.2. Text
2.2. Dynamic
2.2.1. Animation
2.2.2. Video
2.2.3. Audio
3. Advantages
3.1. Increase learning effectiveness
3.2. Reduces training costs
3.3. Easy to use
3.4. Offers significant potential in improving personal communication and education
4. Challenges
4.1. Data compression techniques
4.2. Data has to be presented digitally
4.3. More apparent copyright issues
4.4. Re-visiting policies
5. What is multimedia?
5.1. using or involving several forms of communication or expression source: merriam-webster dictionary
6. Hardware
6.1. Computer
6.1.1. Graphic card
6.1.2. Motherboard
6.2. Camera
6.2.1. Picture
6.2.2. Video
6.3. Audio
6.3.1. Microphone
6.3.2. Speaker