Section 003: Why integrate Technology

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Section 003: Why integrate Technology Door Mind Map: Section 003: Why integrate Technology

1. Teaching Should be Different

1.1. Need to be able to use & integrate technology

1.2. Model Technology

1.3. Make Learning more Exciting

1.4. Universal Design for Learning

1.4.1. Multiple Means of Representation

1.4.1.1. This is the "What" of learning

1.4.1.2. This principle works with the recognition network of the brain

1.4.2. Multiple Means of Engagement

1.4.2.1. This is the "Why" of learning

1.4.2.2. This principle works with the affective network of the brain

1.4.3. Multiple Means of Action & Expression

1.4.3.1. This is the "How" of learning

1.4.3.2. This principle works with the strategic network of the brain

2. Standards are Different

2.1. ISTE Standards

2.1.1. Copyright & Fair Use

2.1.1.1. Students

2.1.1.1.1. 2b. Digital Citizen: engage in positive, safe, legal, and ethical behavior...

2.1.1.1.2. 2c. Digital Citizen: demonstrating an understanding ...

2.1.1.1.3. 2d. Digital Citizen: Manage their personal data ...

2.1.1.2. Educator

2.1.1.2.1. 3a. Citizen: To create experiences for learners to make positive ...

2.1.1.2.2. 3c. Citizen: mentor students in the safe, legal and ethical practices ...

2.1.2. Safe Use of the Internet

2.1.2.1. Student

2.1.2.1.1. 2a. Digital Citizen: cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

2.1.2.1.2. 2b. Digital Citizen: engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

2.1.2.2. Educator

2.1.2.2.1. 3a. Citizen: Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.

2.1.2.2.2. 3c. Citizen: Mentor students in the safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.

2.1.2.2.3. 3d, Citizen: Model and promote management of personal data and digital identity and protect student data privacy.

2.1.3. Cyberbullying

2.1.3.1. Student

2.1.3.1.1. 2a. Digital Citizen: cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

2.1.3.1.2. 2b. Digital Citizen: engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.

2.1.3.2. Educator

2.1.3.2.1. 3a.

2.1.3.2.2. 3d, Citizen: Model and promote management of personal data and digital identity and protect student data privacy.

2.2. Ohio Learning Standards (Subject Level)

2.3. Ohio Technology Standards

3. Skills are Different

3.1. Skills are Evolving

3.2. Need Real-World Technology

3.3. 21st Century Skills

3.3.1. Creativity & Innovation

3.3.2. Communication & Collaboration

3.3.3. Research & Information Literacy

3.3.4. Critical Thinking

3.3.5. Nonlinear & Linear Thinking

3.3.6. Visual Literacy & Visual Thinking

3.3.7. Spacial Thinking

3.3.8. Digital-Age Reflection

4. The World is Different

4.1. Globalization

4.2. Changing Workplace

5. Students are Different

5.1. Digital Natives

5.2. Think Differently

5.3. Multitaskers

5.4. Multimedia Orientated

6. All Types of Learners

6.1. Intelligence Preference

6.2. Culture, Ethnicity, & Language

6.3. Special Needs/Autism

6.4. ADD/ADHD

6.5. Intellectual & Learning disabilities

6.6. Learning Styles

6.7. At Risk Students

6.8. Gifted and Talented Students

6.9. Physical Disabilities