Media ecology
Door Jamie Drozda

1. Students
1.1. Interact with learning objects
1.2. Build skills and confidence
1.3. Receivers and communicators
1.4. Learners and peer teachers
1.5. Technical skills
1.6. Teamwork
1.7. Identify errors
2. Technological change
2.1. Craftsmen
2.1.1. Primitive tools
2.1.2. Wood
2.1.3. Flexibility
2.1.4. Creativity
2.1.5. Autonomy
2.2. Industrialization
2.2.1. Quantity
2.2.2. Mechanical
2.2.3. Mass production
2.2.4. Artificial
3. Educational media ecology
3.1. Teachers
3.1.1. Technologists
3.1.1.1. Programmers
3.1.1.1.1. Producers/creators
3.1.1.2. Advisers/Trainers
3.1.1.3. Database administrators
3.1.1.4. Skilled professionals
3.1.1.5. Test and retest
3.1.2. Guide students ethics
3.1.3. Design learning objects
3.1.4. Research
3.1.5. Best practices
3.1.6. Communicators
3.1.7. Technical skills
3.1.8. Test and retest
4. Environment
4.1. Medium is the message
4.1.1. Mail
4.1.2. Telegraph
4.1.3. Telephone
4.1.4. Email
4.1.5. Website
4.1.6. Applications
4.1.7. Games
4.1.8. Blog
4.2. Organic
4.2.1. Grassroots
5. Technology
5.1. Invention
5.2. Skills
5.3. Reproduction
5.4. Mechanical clock
5.4.1. Routine
5.4.2. Order
5.4.3. Synchronize
5.4.4. Control