Otago Online Simulation Game

software

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Otago Online Simulation Game Door Mind Map: Otago Online Simulation Game

1. 4.Game release

1.1. Online platform

1.2. Copyright cost

1.3. Profit sharing

1.4. Contract

1.5. Communication

1.6. Duration

2. 3.Testing

2.1. Code Release

2.2. Feedback

2.3. Modify

2.4. Duration

3. 2.Game production

3.1. Task tracking

3.2. Organizing

3.3. Producing

3.3.1. Fundation

3.3.1.1. Online Training Course

3.3.1.2. Chat Tools

3.3.1.3. Electric Car

3.3.1.4. Two-seater Airplane

3.3.1.5. Battery Powered Skateboard

3.3.1.6. Full-size Building Design

3.3.1.7. Past Project Learning Library

3.3.1.8. Videoconferencing

3.3.1.9. Security

3.3.2. Settings

3.3.2.1. Theme

3.3.2.2. Graphics

3.3.2.3. Sign in/Logo out

3.3.2.4. Language

3.3.2.5. Music

3.3.2.6. Gameplay

3.3.2.6.1. Difficuty level(Easy/Hard/Normal)

3.3.2.6.2. Controls devices(WASD/Arrow Keys/Mouse/Keyboard)

3.4. Communication

3.5. duration

4. 1.Preparation

4.1. Team Building

4.1.1. Game Administrator

4.1.2. Game Developers/Programmer/ Engineer/Designer

4.1.3. Game Artist Editors

4.1.4. Game tester

4.1.5. Customer Service Officer

4.1.6. Labour contract

4.1.6.1. Employment period

4.1.6.2. Salary

4.1.6.3. Job responsibilities

4.2. Equipment

4.2.1. Cost

4.2.2. Contract

4.3. Pre-production

4.3.1. Game concept

4.3.2. Stakeholders requirements(communication)

4.3.2.1. Practice Guide for Iwi

4.3.2.2. Onilne training

4.3.2.3. Past Project Learning

4.3.2.4. Chating

4.3.2.5. Security

4.3.2.6. Online course simulation

4.3.2.7. Multi-team players(3 individuals and 1 lecture in one team)

4.3.2.7.1. students

4.3.2.7.2. lectures

4.3.2.7.3. Singular Players (kiwi)

4.3.2.8. Course information

4.3.2.8.1. civil engineering

4.3.2.8.2. mechanical engineering

4.3.2.8.3. electrical engineering

4.3.3. Game plan

4.3.3.1. Process

4.3.3.2. Period

4.4. duration