A model of learning

Laten we beginnen. Het is Gratis
of registreren met je e-mailadres
A model of learning Door Mind Map: A model of learning

1. Resources

1.1. People

1.1.1. Self

1.1.2. Others

1.2. Materials

1.2.1. Consumables

1.2.2. Non-consumables

1.3. Tools

1.3.1. Digital

1.3.2. Analogue

1.4. Spaces

1.4.1. Digital

1.4.2. Analogue

2. Communication

2.1. Type

2.1.1. Auditory

2.1.2. Non-verbal

2.1.2.1. Written

2.1.2.2. Physical

2.2. Format

2.2.1. Digital

2.2.2. Analogue

2.2.3. Combination of Digital and Analogue

3. Creation

3.1. Physical

3.2. Psychological

3.2.1. Imagination

4. Time

4.1. Phases

4.1.1. Past

4.1.2. Present

4.1.3. Future

4.2. Elements

4.2.1. Practice/Repetition

4.2.2. Change

4.2.3. Reflection

4.2.4. Ambition

5. Stimulant

5.1. Physical

5.1.1. Visual

5.1.2. Auditory

5.1.3. Touch

5.1.4. Taste

5.1.5. Smell

5.2. Psychological

5.2.1. Fun

5.2.2. Freedom

5.2.3. Love

5.2.4. Belonging

5.2.5. Survival

6. Constraint categories

6.1. Stimulant

6.2. Communication

6.3. Resources

6.4. Creation

6.5. Time

6.6. To be allocated

6.6.1. use it or lose it syndrome

6.6.2. as soon as you have mastered something, it changes

6.6.3. time

6.6.4. tech doesn't work

6.6.5. availability, we need more IWB's at the NCCC

6.6.6. lack of expertise

6.6.7. no interest