Metaverse

The technologies and experiences that people have in mind when they're referring to the metaverse, with some of the key connections and influences between them. (C)2021 Jon Radoff. Licensed under Creative Commons Attribution 4.0.

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Metaverse Door Mind Map: Metaverse

1. Livestreaming

1.1. Volumetric Livestreaming

2. "Future of Work"

2.1. Immersive Collaboration

2.2. Video Communication

2.3. Remote Training

2.4. Immersive Education

2.5. Telepresence

2.6. Telemedicine

2.7. Telesurgery

2.8. Digital Real Estate

3. Immersive Social Experiences

3.1. Immersive Music

3.2. Immersive Theater

3.3. LARPing

3.4. Virtual Travel

4. Community Platforms

4.1. Chat

4.2. Memes

5. VIrtual Worlds and Economies

5.1. Sandbox Worlds

5.1.1. Interoperable Worlds

5.2. Crypto Gaming

5.2.1. Non Fungible Tokens (NFTs)

5.2.1.1. Smart Contracts

5.2.1.1.1. Decentralized Applications

5.2.1.1.2. Oracles

5.2.1.1.3. Distributed Autonomous Organizations

5.2.1.1.4. Blockchain

5.2.1.2. Crypto Art

5.2.1.2.1. Generative Art

5.2.2. Collectibles-First Gaming Company

5.2.3. Play-to-Earn

5.2.3.1. Play-to-Earn Guilds

6. Digitized Tabletop

7. Virtual Reality

7.1. Augmented Reality

7.1.1. Location-Aware Apps

7.1.1.1. Geospatial Computing

7.1.1.1.1. Orbital Aerospace

7.1.1.2. Interior Mapping

7.1.2. Smartglasses

7.1.2.1. Smart Contacts

7.1.2.2. Light Field Technology

7.1.3. Mixed Reality

7.1.3.1. Projection Mapping

7.1.3.2. Volumetric Display

7.1.3.2.1. Holographics

7.2. Haptics

7.3. Eye Tracking

8. 3D Engines

8.1. GPUs

8.1.1. Semiconductors

8.1.1.1. MEMs

8.1.1.1.1. Internet of Things

8.1.1.2. 5G, 6G

8.1.2. AI

8.1.2.1. Brain Computer Interface

8.1.2.2. Image Recognition

8.1.2.3. Speech Recognition

8.1.2.4. Natural Language

8.1.2.4.1. AI Generated Code & Content

8.1.2.4.2. VIrtual Beings

8.1.2.5. AdTech

8.1.2.6. Gesture Recognition

8.1.3. Shader Graphs

8.1.4. Ray Tracing

8.2. Physics Engines

8.3. Avatar Systems

9. Creator Platforms

9.1. Creator Economy

9.1.1. Open Source

9.1.2. Open Platforms

9.1.2.1. WASM

9.1.2.2. WebXR

9.1.2.3. OpenXR

9.2. Cloud-Based Infrastructure

9.2.1. VOIP

9.2.2. Edge Compute

9.2.3. eCommerce

9.2.4. Identity Systems

9.2.5. Data Store

9.2.6. Containerization

9.2.7. Orchestration

9.2.8. MVC Frameworks

9.2.9. Security

9.2.10. Real-Time Servers

9.3. No Code/Low Code

10. Mobile Games

10.1. Mobile Computing

10.1.1. 5G, 6G

10.1.2. Wearables

10.1.2.1. Quantified Self

10.1.2.1.1. Immersive Fitness

10.1.2.2. 3D Printed Wearables

10.1.3. Social Media

11. Free to Play Games

12. Multiplayer Games

12.1. eSports

12.2. MMOs

12.3. MMORPG

12.4. MOBA

12.5. Battle Royale

12.6. Planet-Scale

12.7. Guilds, Clans, Leagues

13. Solo-to-Social

14. Modding

15. Cloud Gaming

16. Immersive Shopping