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Anatomielessen_in the blend Door Mind Map: Anatomielessen_in the blend

1. Prototype design (WIP)

1.1. prototype scenario's for the classes which the teacher can base herself on (maybe wave-model)

1.1.1. Recommended activities online and F2F/ adapted to learning outcomes (Bloom) to stimulate deeper learning

1.1.1.1. Projects and out-of class activities to stimulate motivation and interest

1.1.2. Recommended resources

1.1.3. Recommended tools

1.2. Recommendations for implementation

2. Evaluation

2.1. External

2.1.1. Level: learning effect & motivation? -- recommendation to evaluate this next year

2.1.2. Method: Interview/survey/present first ideas (stakeholders)

2.1.3. Strategy: expert appraisal?

2.2. Intern

2.2.1. Did we develop all products as intended? checklist

2.2.2. Check if all conditions of the used models are met

2.3. Both

2.3.1. Formative evaluation -> alpha testing

3. Problem

3.1. curriculum needs refresh to incorporate learning activities on chromebooks

3.1.1. Pupils have different levels of motivation

3.1.2. Pupils too passive in the classroom (teacher)

3.1.2.1. Pupils don't learn enough in current class an don't always understand the added value of the class (pupils)

3.1.3. need to develop online activities which pupils can do in class on their chromebooks

4. Goals

4.1. Develop blended scenario's/models

4.1.1. Recommendations for implementation

4.1.1.1. incorporate differentiation

4.2. Develop a 'toolkit' with examples of activating methods/learning activities

4.3. gather resources - propose existing digital material/external support

4.4. Recommend tools to use

5. essential conditions (Four in Balance Model, Kennisnet)

5.1. Teacher not trained in BL + might not understand the value (expertise)

5.1.1. workload to start-up - need for a phased approach

5.1.1.1. pupils not used to the approach

5.2. What is the vision of the school on BL ?

5.2.1. Rules and policies in the school for use of chromebooks?

5.2.2. GO-onderwijs , policy on techno-pedagogical tools

5.3. pupils have easy acces to IT infrastructure/laptops

5.4. Digital resources: various external resources identified