1. Critical and creative thinking (CCT)
1.1. Personal and social capability (PSC)
1.1.1. Ethical understanding (EU)
1.1.1.1. Intercultural understanding (ICU).
1.1.1.1.1. General Capabilities looks at the students understandings both before durning and after the learning experience and looks at assesing thier general capabilities.
2. Student Diversity
2.1. Students with disability
2.2. English as an additional language or dialect
2.3. Gifted and talented students
2.3.1. Students from all backgrounds need to be taught about various teachnologies from both past and present. this needs to be taught aiming at the specific target audience i.e technology that indigenous australians may use.
3. General Capabilities
3.1. Literacy (LIT)
3.1.1. Numeracy (NUM)
3.1.1.1. Information and communication technology (ICT) capability
4. Subjects
4.1. Mathematics
4.1.1. Geography
4.1.1.1. The Arts
4.1.1.1.1. Health and Physical Education
4.2. Science
4.2.1. History
4.2.1.1. English
4.2.1.1.1. technology and design is intergrated among most subject areas. I.e. create a powerpoint presenation on the affects of smoking. This would link to health.
5. •key concepts •key ideas
5.1. Design and Technologies is a creative processes which many products, services and environments are designed,developed and maintained. Students learn that the design, development and use of technologies are influenced by and can play a role in growing and transforming societies and our natural, managed, constructed and digital environments in 2014s society.
6. cross-Curricular Priorities
6.1. Asia and Australia’s engagement with Asia
6.1.1. This looks at covering technology and design with cross- curricular proirities i.e. create a vegie garden and use excel to create a data base and graph for the amount of water used and the amount of growth.
6.2. Aboriginal and Torres Strait Islander histories and cultures
6.3. Sustainability
7. Achievement standards / Strands
7.1. Representation of data
7.1.1. Digital systems
7.2. Interactions and impact
7.3. Digital Technologies processes and production skills
7.3.1. Using digital systems
7.3.2. Specification, algorithms and implementation
7.3.3. Creating and interacting online
7.3.3.1. These all identify the key outcomes that need to be met at the end of the learning experiences or in other words show the aim of where the students are going.