Unit ideas & Faction design

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Unit ideas & Faction design Door Mind Map: Unit ideas & Faction design

1. Illusionist (illusionst disguisted Montgomery's tanks to look like... Sand. What's funnier it actually worked....... Also lot of more magic stuff like AA lights (dazzling lights)

1.1. http://www.waterstones.com/blog/2012/11/now-you-see-it-the-truth-about-jasper-maskelyne-and-the-battle-of-alamein/

2. icks opinion

2.1. Allies

2.1.1. the cool mortar

2.1.1.1. different on every doc

2.1.2. the not-so-cool mortar

2.1.3. allround

2.1.4. 6 man sqauds => more fragile to mortar

3. Commando Truck ( Arty Spotter)

4. Axis tanks

4.1. p2

4.1.1. Non doc

4.2. p4, f2

4.2.1. Non doc

4.3. stug

4.3.1. nondoc

4.4. p3 H

4.4.1. Non doc 1941-1941

4.5. p3 J

4.5.1. doc, blitz?

4.5.2. Cheaper choice then p4, so you can overwhelm allies with armour

4.6. Marder l

4.6.1. Non doc

4.7. Panzer Vl,aka tiger

4.7.1. doc terror

4.8. p4 F1/E

4.8.1. doc, defens?

4.8.2. defensive vech, go in with def

4.9. p1 B

4.9.1. doc lufft

4.10. Mortar halftrack, 41-43

4.10.1. Lufft

4.11. Mortar halfrack 42-43

4.11.1. Terror

5. Allied Standard Tanks

5.1. Sherman

5.2. Stuart

5.3. tank gun type

5.4. HT

5.5. Lee

5.6. brencarrier

6. Axis tanks

6.1. non doc

6.1.1. Panzer I B

6.1.1.1. 1941 - 1941

6.1.2. Panzer II F

6.1.2.1. 1941 - 1942

6.1.3. Panzer III G

6.1.3.1. 1941 - 1941

6.1.4. Panzer III J

6.1.4.1. 1941 - 1942

6.1.5. Panzer III N

6.1.5.1. 1942 - 1943

6.1.6. Panzer IV D

6.1.6.1. 1941 - 1941

6.1.7. Panzer IV F1

6.1.7.1. 1941 - 1942

6.1.8. Panzer IV F2

6.1.8.1. 1942 - 1943

6.2. doctrinal

6.2.1. Panzer I Befehlswagen (command tank)

6.2.1.1. 1941 - 1942

6.2.2. Panzer III H

6.2.2.1. 1941 - 1941

6.2.3. Panzer III L

6.2.3.1. 1942 - 1942 L

6.2.4. Panzer III F (Befehlswagen)

6.2.4.1. 1941 - 1943

6.2.5. Panzer IV E

6.2.5.1. 1941 - 1941

6.2.6. Panzer VI Tiger E

6.2.6.1. 1942 - 1943

7. Axis Inf

7.1. Grens

7.1.1. Standard line inf

7.1.2. Satchel charge, Doc Terror

7.1.3. MP 40, Doc blitz

7.1.4. LMG

7.1.5. Grenades

7.2. Italian inf

7.2.1. recrew unit

7.2.2. dirt cheap

7.2.3. Boys at rifles?

7.2.4. poor fighting abilety

7.3. Falls

7.3.1. Doc, lufft

7.4. Pioners

7.4.1. Assult unit

7.4.2. Def

7.4.3. Demo or Bundled nades

7.4.4. 2-3 MP40

8. Allied standard inf

8.1. Tommies

8.2. Captain

8.2.1. Bonus Damage 20%

8.2.2. smg

8.3. Scout team

8.4. HMg

8.5. Mortar

9. Allied Doc Tanks

9.1. churchill

9.2. Quad

9.3. mark 6

10. Allied Doc inf

10.1. mortar

10.1.1. Phosphor Mortar

10.1.2. Long Range emplacement

10.1.2.1. 80 Range

10.1.3. HE mortar

10.2. HMG Sniper

10.2.1. HMG + Sniper in 1 unit OR cloak HMG

10.3. Marksman

10.3.1. uncloakable

10.3.2. 3 Man

10.4. Mandos!

10.4.1. LRDG (Long Range Desert Group)

10.4.1.1. Mando jeep

10.4.1.2. SMG

10.4.1.3. Sabotage

10.4.1.4. Alcohol Intoxication

10.4.1.5. Piat

11. Support Weapons

11.1. Pak36, 41

11.1.1. Non doc

11.2. Pak 38, 41-43

11.2.1. Non doc

11.3. Mortar

11.3.1. Non doc

11.4. HMG

11.4.1. Non doc

11.5. Pak 40

11.5.1. Doc MCoy, ???

11.6. LeIG

11.6.1. Doc, def

12. Doc

12.1. Defensive

12.2. Terror

12.3. Blitz/Heer

12.4. Lufft

13. Vech

13.1. Halftracks, regular transport

13.1.1. nondoc

13.2. Bikes

14. Solutions

14.1. Scouting

14.1.1. Motorrad

14.1.2. Spotter

14.2. Enemy Airplane

14.2.1. Flaks

14.2.2. Radar?

14.2.3. Dazzling Light

14.3. Tanks

14.3.1. Tanks on distance

14.3.1.1. ATG

14.3.1.2. 88

14.3.1.3. Own Tanks

14.3.2. Tanks Close

14.3.2.1. AT Rifles

14.3.2.2. Zooks

14.3.2.3. Sticky Tellermine

14.4. Fortified Position

14.4.1. arty

14.4.2. Mortar

14.4.3. Sniper

14.4.4. smoke

14.4.5. Flamer

14.4.6. 88

14.4.7. Airstrike

14.5. Infantry in buildings

14.5.1. Grenades

14.5.2. Tanks

14.5.3. HMG

14.5.4. Sniper

14.5.5. Flamer - units in buildings, get low damage and get - 75%Accuracy and Sight -75%

14.5.6. incendary Grenades

14.6. Flanking

14.6.1. Sprint

14.6.2. Tanks

14.6.3. LVs

14.6.4. HT

14.6.5. Bren Carrier

14.7. Situations

14.7.1. Scouting

14.7.2. Enemy Airplanes

14.7.3. fortified Position

14.7.4. Infantry in buildings

14.7.5. Tanks close

14.7.6. Tanks on distance

14.7.7. Flanking

15. ick's opinion

15.1. German

15.1.1. good specialist quality

15.1.2. 4 man sqaud => more fragile to sniper

15.1.3. veteran support

15.1.4. AT

15.1.4.1. NO Handheld AT that deals damage

15.1.4.2. ATGs

15.1.4.2.1. Pak 38

15.1.4.2.2. Pak 36

15.1.4.3. Panzerbüchse 39 (AT Rifle - Crit Chance but doesnt deal damage)

15.1.4.4. AT Granaten???

16. mobil arty spotter

16.1. ape binoculars

17. general design

17.1. tanks 25 sight

17.2. 80 HP per Man

17.3. Smoke takes sight

17.4. Flamers deal less damage vs building. but reduce accuracy and reload for units in house

18. Axis Doc tanks

18.1. Tank gun type

18.2. skfz 232

18.3. Tiger Tank

18.3.1. Slow, High price

18.3.2. Great Acc, 75 mm cannon (just quite a bit better dmg than PZ IV)

18.4. PZ IV

18.4.1. Sherman-like

18.5. Funkleitpanzer

18.6. PZ III command tank

19. Axis Standard Tanks

19.1. PZ 3 Early version

19.1.1. high fire rate

19.1.2. medium damage

19.1.3. fast turning rate

19.1.4. fast

19.2. Stug III D

19.2.1. fast

19.2.2. slow fire rate

19.2.3. high damage

19.2.4. slow turning rate

19.2.5. good accuracy

19.3. tank gun type

19.3.1. pz III

19.4. PZ 2

19.4.1. very fast

19.4.2. fast turning rate

19.4.3. very high fire rate

19.4.4. Great AI power

19.5. AC

20. Axis infantry

20.1. Grenadiere

20.1.1. 4 Man better Gun compared to tommies

20.2. ATG 38

20.3. Pios

20.4. Mortar

20.5. MG34

20.5.1. Suppresion fire ability

20.6. Scout

21. Axis doc infantry

21.1. Sniper

21.2. Stormtrooper

21.2.1. Heavy Grenediers or cloak in cover

21.2.2. debuff damage 0.8

21.3. Brandenburger

21.3.1. Satechel

21.3.2. MP 40

21.3.3. 2 Man

21.3.4. cloak 35 detection range

21.4. Italian AT squad

21.4.1. 2x AT boys

21.5. MG42

21.5.1. AT rounds

21.6. Captains

21.6.1. Heer

21.6.1.1. Pistole

21.6.1.2. Bonus Damage 50% on one unit

21.6.2. LW

21.6.2.1. k98

21.6.2.2. Reload 20%

21.6.3. Saboteur

21.6.3.1. Panzerbüchse

21.7. Pioniers

21.7.1. democharge

21.7.2. Flammers

21.8. Vampire

21.9. Munition HT => reload on abilities of arty

21.10. Funkwagen

21.10.1. Faster Pop development

21.11. Kradschützen

22. Arty

22.1. Axis

22.1.1. 88

22.1.1.1. luftwaffel

22.1.2. Grille (will be decided)

22.1.3. Wurfrahmen 40

22.1.4. Nebelwerfer 41

22.1.5. Nebelwerfer 42

22.1.6. Leichtes Infanteriegschütz (LeIG)

22.1.6.1. non doc

22.1.7. schweres Infanteriegeschütz

22.1.8. Leichte Feldhaubitze

22.1.8.1. non doc

22.1.9. schwere Feldhaubitze

22.2. Allied

22.2.1. 25 pounder

22.2.2. Spotter Team

22.2.2.1. nikomas doctrine

22.2.3. Priest

22.2.4. 4.2 Pound mortar

23. Mortar HT

24. Mortar inf HT