Input/Output Devices

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Input/Output Devices Door Mind Map: Input/Output Devices

1. WEBCAM

1.1. BENEFITS

1.1.1. Inexpensive camera to be used for streaming video over the web

1.2. CHALLENGES

1.2.1. The quality of the video isn't always clear unless you have a fast internet connection

1.3. LEARNING APPLICATION

1.3.1. Scenic webcams are great because you get the opportunity to explore a place that you might not ever be able to visit. Zoo webcams are fun to watch.

2. SMARTBOARDS

2.1. BENEFITS

2.1.1. Interactive

2.1.2. Has the ability to show multiple forms of media

2.2. CHALLENGES

2.2.1. Creating lessons can take a long time

2.2.2. Sometimes they dont work

2.3. LEARNING APPLICATION

2.3.1. Smartboards are becoming

3. GRAPHIC TABLETS

3.1. BENEFITS

3.1.1. Allows you to explore the medium of digital garphics

3.1.2. Can draw on the tablet

3.2. CHALLENGES

3.2.1. The only challenge is learning how to navigate through the tablet

3.3. LEARNING APPLICATION

3.3.1. Artistic individuals really benefit from using this device. Used a lot in graphic design classes

4. KEYBOARD

4.1. BENEFITS

4.1.1. Allows you to navigate a computer rather easliy

4.1.2. Quick and efficient way to type words into word processing programs

4.2. CHALLENGES

4.2.1. Learning how to type

4.2.2. Hard for disable people to use

4.3. LEARNING APPLICATION

4.3.1. Ability to write papers, quick way to move about the computer

5. MONITOR

5.1. BENEFITS

5.1.1. High resolution viewing

5.1.2. Inexpensive

5.2. CHALLENGES

5.2.1. Can consume a lot of power

5.2.2. Takes up desk space

5.3. LEARNING APPLICATION

5.3.1. Students can view work immediately and get immediate feedback

6. MOUSE

6.1. BENEFITS

6.1.1. Easy to use

6.1.2. Every computer has one so its not a forgein device

6.2. CHALLENGES

6.2.1. Requires manual dexterity

6.3. LEARNING APPLICATION

6.3.1. Allows students to input data, make corrections, and print material with one click of a button