Instructional Design

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Instructional Design Door Mind Map: Instructional Design

1. Before You Start

1.1. Designers

1.1.1. Instructional Designer (YOU)

1.1.2. Subject Matter Expert

1.1.3. Evaluator

1.2. Design Models

1.2.1. ADDIE Model

1.2.2. A Basic Model

1.2.2.1. Learners

1.2.2.2. Objectives

1.2.2.3. Methods

1.2.2.4. Evaluation

1.3. Will instruction solve the problem?

2. Phase 1: Statement of Intent

2.1. Statement of Intent

2.1.1. Identify Instructional Problem

2.2. Target Audience

2.3. Timeline

2.4. Context

3. Phase 2: Needs Assessment and Goal Analysis

3.1. Instructional Aim

3.2. Performance Assessment

3.2.1. How will instruction help the problem

3.2.2. Needs Assessment

3.2.2.1. Normative

3.2.2.2. Comparative

3.2.2.3. Felt

3.2.2.4. Expressed

3.2.2.5. Anticipated

3.2.2.6. Critical

3.2.3. Goal Analysis

3.3. Learner Personas

4. Phase 3: Learner and Contextual Analysis

4.1. Contextual Levels

4.1.1. Orienting Context

4.1.1.1. Goals

4.1.1.2. Perceived Utility

4.1.1.3. Perception of Accountability

4.1.1.4. Factors

4.1.1.4.1. Learner Factors

4.1.1.4.2. Immediate Environment Factors

4.1.1.4.3. Organizational Factors

4.1.2. Instructional Context

4.1.3. Transfer Context

5. Phase 4: Task Analysis

5.1. Content Structures

5.1.1. Facts

5.1.2. Concepts

5.1.3. Principles and Rules

5.1.4. Procedures

5.1.5. Interpersonal Skills

5.1.6. Attitudes

5.2. Topic Analysis

5.3. Procedural/Information-Processing Analysis

6. Phase 5: Instructional Objective

6.1. Domain

6.1.1. Cognitive

6.1.1.1. Bloom's Taxonomy

6.1.1.1.1. Remember

6.1.1.1.2. Understand

6.1.1.1.3. Apply

6.1.1.1.4. Analyze

6.1.1.1.5. Evaluate

6.1.1.1.6. Create

6.1.2. Pychomotor

6.1.2.1. Dave's Model

6.1.2.1.1. Imitate

6.1.2.1.2. Manipulate

6.1.2.1.3. Precision

6.1.2.1.4. Articulation

6.1.2.1.5. Naturalization

6.1.2.2. Simpson's Model

6.1.2.2.1. Perception

6.1.2.2.2. Set

6.1.2.2.3. Guided Response

6.1.2.2.4. Mechanism

6.1.2.2.5. Complex Overt Response

6.1.2.2.6. Adaptation

6.1.2.2.7. Origination

6.1.2.3. Harrow's Model

6.1.2.3.1. Reflex Movement

6.1.2.3.2. Basic Fundamental Movements

6.1.2.3.3. Perceptual Abilities

6.1.2.3.4. Physical Abilities

6.1.2.3.5. Skilled Movements

6.1.2.3.6. Nondiscursive Communication

6.1.3. Affective

6.1.3.1. Theories of Attitude Formation and Change

6.1.3.1.1. Behavioral Learning Theory

6.1.3.1.2. Cognitive Dissonance Theory

6.1.3.1.3. Affective-Cognitive Consistency

6.1.3.1.4. Social Judgment Theories

6.1.3.1.5. Social Learning Theory

6.1.3.1.6. Functional Theories

6.1.3.1.7. Krathwohl’s Taxonomy

6.2. Taxonomy Alignment

6.3. Parsing the Objectives

7. Phase 6: Sequencing Strategies

7.1. Objectives

7.1.1. Expanded Performance-Content Matrix

7.1.1.1. Face, concept, principle/rule, procedure, interpersonal skill, or attitude

7.1.1.2. Recall or application

7.2. Sequencing

7.2.1. Posner and Strike

7.2.1.1. Learning-Related

7.2.1.1.1. Identifiable Prerequisite

7.2.1.1.2. Familiarity

7.2.1.1.3. Difficulty

7.2.1.1.4. Interest

7.2.1.1.5. Development

7.2.1.2. World-Related

7.2.1.2.1. Spatial

7.2.1.2.2. Temporal

7.2.1.2.3. Physical

7.2.1.3. Concept-Related

7.2.1.3.1. Class Relations

7.2.1.3.2. Propositional Relations

7.2.1.3.3. Sophistication

7.2.1.3.4. Logical Prerequisite

7.2.2. Elaboration Theory

7.2.2.1. Content Expertise

7.2.2.1.1. Conceptual Elaboration

7.2.2.1.2. Theoretical Elaboration

7.2.2.2. Task Expertise

7.2.3. Gagne

7.2.3.1. Conditions of Learning

7.2.3.1.1. Intellectual skills (procedural knowledge)

7.2.3.1.2. Verbal information (declarative knowledge)

7.2.3.1.3. Cognitive strategies (techniques of thinking, analyzing, and solving problems)

7.2.3.1.4. Motor skills (executing movements)

7.2.3.1.5. Attitudes (mental states that influence the choice of actions)

7.2.3.2. Instructional Events

7.2.3.2.1. Gaining attention (reception)

7.2.3.2.2. Informing learners of the objective (expectancy)

7.2.3.2.3. Stimulating recall of prior learning (retrieval)

7.2.3.2.4. Presenting the stimulus (selective perception)

7.2.3.2.5. Providing learning guidance (semantic encoding)

7.2.3.2.6. Eliciting performance (responding)

7.2.3.2.7. Providing feedback (reinforcement)

7.2.3.2.8. Assessing performance (retrieval)

7.2.3.2.9. Enhancing retention and transfer (generalization)

7.3. Strategies

7.3.1. Motivational strategy

7.3.2. Strategy for initial presentation

7.3.3. Generative strategy

7.3.3.1. Recall

7.3.3.1.1. Repetition

7.3.3.1.2. Rehearsal

7.3.3.1.3. Review

7.3.3.1.4. Mnemonic Devices

7.3.3.2. Integration

7.3.3.2.1. Paraphrasing

7.3.3.2.2. Generating questions and examples

7.3.3.3. Organizational

7.3.3.3.1. Outlines

7.3.3.3.2. Categorizing

7.3.3.4. Elaboration

7.3.3.4.1. Generating mental images

7.3.3.4.2. Creating diagrams

7.3.3.4.3. Relating existing knowledge to new info

7.3.4. Strategy for providing feedback to learner

7.3.5. Prescriptions for instructional strategies

7.3.5.1. Fact

7.3.5.1.1. Concrete

7.3.5.1.2. Abstract

7.3.5.1.3. Lists

7.3.5.2. Concept

7.3.5.3. Principles and Rules

7.3.5.3.1. RULEG

7.3.5.3.2. EGRUL

7.3.5.4. Procedures

7.3.5.4.1. Cognitive

7.3.5.4.2. Psychomotor

7.3.5.5. Interpersonal

7.3.5.6. Attitude

8. Phase 7: Sample Lesson

8.1. Description and Pre-instructional Stratagies

8.1.1. Pretests

8.1.1.1. Alert students to what is expected

8.1.1.2. Length of instruction is short and loosely structured

8.1.1.3. Above-average, older, or mature learners

8.1.1.4. Have some familiarity with content

8.1.2. Behavioral objectives

8.1.2.1. Inform exactly what’s expected

8.1.2.2. Used to preface a passage

8.1.2.3. Middle ability students

8.1.2.4. Best with traditional methods like lectures

8.1.3. Overviews

8.1.3.1. Prepare for task

8.1.3.2. Little to no structure

8.1.3.3. Low or high ability students

8.1.3.4. Facts or concepts

8.1.4. Advance organizer

8.1.4.1. Conceptual framework to clarify content

8.1.4.2. Should have a dominant structure

8.1.4.3. Above average ability, maturity, sophistication

8.1.4.4. Factual info

8.1.4.5. Comparative Organizer - Compare new and old content

8.1.4.6. Expository organizer - Incorporates relevant old info

8.2. Gagne

8.3. Plan B

8.4. Assessment

8.5. Rationale for Design

8.5.1. Learning Theories - How you learn

8.5.1.1. Behavioral Learning Theory

8.5.1.1.1. Positive Rewards

8.5.1.1.2. Negative Punishments

8.5.1.2. Social Learning Theory

8.5.1.2.1. Modelling after someone

8.5.1.2.2. Attention

8.5.1.2.3. Retention

8.5.1.2.4. Production

8.5.1.2.5. Motivation

8.5.1.3. Cognitive Theory

8.5.1.3.1. Concerned with the mind

8.5.2. Instructional Theory - How you ensure desired learning occurs

8.5.3. Instructional Design Model - How you create an effective lesson

9. Phase 8: Materiels & Media

9.1. Instructional Media Selection

9.1.1. Preinstructional Strategy

9.1.2. Initial Presentation

9.1.3. Generative Stratagy

9.1.4. Transitions

9.1.5. Cognitive Load

9.1.5.1. Intrinsic - Interactivity of elements

9.1.5.2. Extraneous - Design or layout

9.1.5.3. Goal-Free - Determine what is known, then find shortest path to solution

9.1.5.4. Worked-Example - How to solve by presenting steps

9.1.5.5. Split-Attention - Illustration and text divide attention to comprehend material

9.1.5.6. Redundancy - Text with text and illustration increases load

9.2. Rationale

9.2.1. Heuristics

9.2.1.1. Make it concrete

9.2.1.2. Control the step size

9.2.1.3. Use appropriate pacing

9.2.1.4. Maintain consistency

9.2.1.5. Use cues

9.3. Strengths and Limitations

9.3.1. Group (Lecture)

9.3.1.1. Pro - Familiar convention, quick to design, direct control of class, serves large numbers, easy to change, feasible communication

9.3.1.2. Con - Passive learning, not adaptive, instruction stops with questioning, inappropriate for psychomotor, consistency difficult, auditory issues may arise

9.3.2. Distance Education

9.3.2.1. Pro - Large number can "attend" without going to campus, quality equipment can transmit high quality presentations, con experience as it happens, can study and complete anytime and anywhere

9.3.2.2. Con - Quality may be inferior, interactions less fluid, hardware requirements may be expensive, lacks pacing, may have high dropout rate

9.3.3. Self-Paced

9.3.3.1. Pro - Con complete at own pace, increases attention, instructor spends less time making presentations, reduces cost of program

9.3.3.2. Con - Lack of interaction, lead to monotony and lack of interest, self discipline required, procrastination leads to delays, requires team planning with faculty

9.3.4. Small Group

9.3.4.1. Pro - Promotes active learning, allows discussions and working together, acquires experience in listening and oral expression, instructor gains increased awareness of student progress

9.3.4.2. Con - Careful planning to create participation required, feedback needed to keep on track, activities are supplemental, costs may prohibit this approach

9.4. Example

9.4.1. Drill and Practice

9.4.2. Tutorials

9.4.3. Simulations

9.4.4. Games

9.4.5. Hypermedia

9.5. Justification of Developed Media

9.5.1. Mayer's Principles

9.5.1.1. Reducing extraneous overload

9.5.1.1.1. Coherence - Exclusion of extra info in animations/narrations

9.5.1.1.2. Signaling - Learning enhanced with cues to draw attention

9.5.1.1.3. Redundancy - Reduce redundancy stops overload of working memory

9.5.1.1.4. Spatial contiguity - Relevant items presented in close proximity

9.5.1.1.5. Temporal contiguity - Relevant items presented simultaneously

9.5.1.2. Managing essential overload

9.5.1.2.1. Segmenting - Present narrated animation in learner paced segments

9.5.1.2.2. Pre-training - Understand basic infor before viewing animation

9.5.1.2.3. Modality - Animation and narration more effect than animation and text

9.5.1.3. Fostering generative processing

9.5.1.3.1. Personalization - Written in conversational style

9.5.1.3.2. Voice - Narration be spoken in standard accented voice

10. Phase 9: Sample Assessment

10.1. Assessment Instrument

10.1.1. Objective tests

10.1.1.1. Multiple choice

10.1.1.2. True-false

10.1.1.3. Matching

10.1.2. Constructed-response tests

10.1.2.1. Completion (fill in the blank)

10.1.2.2. Short essay

10.1.2.3. Long essay

10.1.2.4. Problem-Solving

10.1.3. Testing skill/behavior

10.1.3.1. Direct testing

10.1.3.2. Analysis of natural results

10.1.3.3. Ratings of behaviors

10.1.3.4. Checklists of behaviors

10.1.3.5. Rating scales

10.1.3.6. Rubrics

10.1.3.7. Anecdotal records

10.1.3.8. Indirect checklist/rating measures

10.1.3.9. Portfolio assessments

10.1.3.10. Exhibitions

10.1.4. Testing attitudes

10.1.4.1. Observation/assessment

10.1.4.2. Questionnaire/survey

10.1.4.3. Interviews

10.1.5. Quality of tests

10.1.5.1. Validity

10.1.5.1.1. Face - Judgement that it appears to assess measure of interest

10.1.5.1.2. Content - involves more specific examination of individual items

10.1.5.2. Reliability

10.1.5.2.1. Test-retest correlates scores on two diff administrations

10.1.5.2.2. Parallel forms correlates scores on similar tests taken at diff times

10.1.5.2.3. Split-half correlates scores on half test with other half

10.1.5.2.4. Internal-consistency reliability is comparable to performing all split half

10.1.5.3. Relative standards - Compare with other learners

10.1.5.4. Absolute standards - Compare against standards

10.2. Alignment

10.3. Context

10.3.1. Formative

10.3.1.1. During development

10.3.1.2. Early in the process

10.3.2. Summative

10.3.2.1. Major outcomes in the end

10.3.2.2. Key info from post tests or final

10.3.3. Confirmative

10.3.3.1. Continuous, long-term, and follow up research

10.3.3.2. Evaluation extends beyond course

11. Phase 10: Evaluation Plan

11.1. Objectives

11.2. Performance Standards

11.3. Data Collection

11.3.1. Direct testing

11.3.2. Analysis of naturally occurring events

11.3.3. Direct/indirect observations

11.3.4. Portfolios

11.3.5. Exhibitions

11.4. Implementation

11.4.1. When

11.4.2. How

11.5. Analysis

11.5.1. Frequency distribution

11.5.2. Frequency graphs or histograms

11.5.3. Descriptive stats

11.5.4. Respondent comments

11.6. Utilization

11.6.1. Evaluation Report

11.6.1.1. Executive summary

11.6.2. Oral Report

12. Phase 11: Implementation Plan

12.1. Model & Rationale

12.1.1. Configuration, linkages, environment, resources (CLER)

12.1.1.1. Configuration

12.1.1.1.1. Designer system

12.1.1.1.2. Client system

12.1.1.1.3. Configurational relationships

12.1.1.2. Linkages

12.1.1.2.1. Formal

12.1.1.2.2. Informal

12.1.1.3. Environment

12.1.1.3.1. Physical

12.1.1.3.2. Social

12.1.1.3.3. Intellectual

12.1.1.4. Resources

12.1.1.4.1. Conceptual

12.1.1.4.2. Influence

12.1.1.4.3. Material

12.1.1.4.4. Personnel

12.1.1.4.5. Institutional

12.1.1.4.6. Time

12.1.1.5. Identifies, manipulates, and capitalizes on various configurational relationships

12.1.2. Concerns-Based Adoption Model (CBAM)

12.1.2.1. What change is

12.1.2.2. How change affects someone personally

12.1.2.3. Informational and personal

12.2. Plan

12.2.1. Diffusion - Communicating info to a client and target audience about an innovation

12.2.2. Adoption - Decision to use the innovation

12.2.3. Innovation - New to an entity who is considering using it

12.2.3.1. Advantage

12.2.3.2. Compatibility with values/needs/experiences

12.2.3.3. Innovation complexity

12.2.3.4. Ability to try

12.2.3.5. Observable results

12.2.4. Communication

12.2.5. Time

12.2.6. Social system

13. Phase 12: Project Management Considerations

13.1. Schedule

13.1.1. Fixed duration

13.1.2. Variable duration

13.2. Budget

13.2.1. Labor costs

13.2.2. Rental of equipment

13.2.3. Facilities

13.2.4. Production material

13.3. Project Management

13.3.1. Scope/Constraints

13.3.1.1. Time available

13.3.1.2. Degree of quality

13.3.1.3. Budget

13.3.2. Management activities

13.3.2.1. Starting

13.3.2.2. Managing resources

13.3.2.3. Tracking

13.3.2.4. Project reporting

13.4. Proposal Preperation

13.4.1. Project agreement

13.4.1.1. Statement of purpose

13.4.1.2. Plan of work

13.4.1.3. Milestones and deliverables

13.4.1.4. Budget

13.4.1.5. Schedule

13.4.1.6. Staffing

13.4.2. Legal considerations

13.4.2.1. Contracts may be needed

13.4.2.2. State and federal mandates

13.4.2.2.1. Occupational Safety and Health Act (OSHA)

13.4.2.2.2. Equal Employment Opportunity Commission (EEOC)

13.4.2.2.3. Americans with Disabilities Act (ADA)

13.4.2.2.4. Environmental Resources Act (ERA)

13.4.2.2.5. Toxic Substance Control Act (TSCA)

13.4.2.3. Common legal problems in training

13.4.2.3.1. Failure to perform training

13.4.2.3.2. Emotional trauma or physical injury from training

13.4.2.3.3. Intellectual property infringement

13.4.2.3.4. Discriminatory content

13.4.2.3.5. Injury due to human error

13.4.2.3.6. Access to training

13.4.2.3.7. Testing and evaluation

13.4.2.3.8. Failure to perform

13.4.2.3.9. Inadequate documentation