Chapter 4: Images
Door Qui Luan

1. Vector Drawing
1.1. Vector-drawn graphics
2. 3-D drawing and rendering
2.1. 3-D animation tools
2.2. Features of a 3-D application
2.3. Panoramas
3. Colors and Palettes in Multimedia
3.1. Understanding natural light and color
3.1.1. Additive color
3.1.2. Subtractive color
3.1.3. Color models
3.2. Color palettes
3.2.1. Dithering
4. Image File Types Used in Multimedia
4.1. Macintosh formats
4.2. Windows formats
4.3. Cross-platform formats
4.4. Image File Compression
5. Making Still Images
5.1. Bitmaps
5.1.1. Included
5.1.2. Included
5.1.3. Excluded
5.2. Capturing and editing images
6. Bitmap Sources
6.1. Where do bitmaps come from?
6.1.1. Materials
6.1.2. Personel
6.1.3. Services
6.1.4. Duration
6.2. Legal rights protecting use of images from clip art galleries fall into three basic groupings
7. Bitmap Software
7.1. Define Project Schedule
7.1.1. Dependencies
7.1.2. Milestones
7.2. Limitations
7.2.1. Schedule
7.2.2. Budget
7.3. Define Project Development Measurement
7.3.1. KPI's
8. Vector-drawn images
8.1. How vector-drawn images work
8.1.1. Project specifications
8.1.2. End User requirements
8.1.3. Action points sign-off