Chapter 4 Images

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Chapter 4 Images Door Mind Map: Chapter 4 Images

1. 3-D Drawing and Rendering

1.1. 3-D animation tools

1.2. Features of 3-D application

1.2.1. Modeling

1.2.2. Extrusion

1.2.3. Lathing

1.3. Panoramas

1.4. Rendering

1.4.1. - Use of intricate algorithms to apply user-specifies effects

2. Making Still Images

2.1. Bitmaps

2.1.1. Simple matrix of the tiny dots that form an image and are displayed on a screen or printed

2.1.2. Have varying bit and color depths.

2.1.3. Made up of individual dots or picture elements known as pixels or pels.

2.1.4. Bitmap Sources- Camera, photo / scanner,scratch

2.1.5. Bitmap Software- Adobe's Photoshop & illustrator, Corel's Painter & CorelDraw

2.2. Vector-drawn Graphics

2.2.1. Use in Computer-aided design CAD

2.2.2. Graphic Artists Designing

2.2.3. 3-D Animation Program

2.2.4. Applications requiring Drawing

3. Image File Types Used in Multimedia

3.1. Macintosh formats

3.2. Windows formats

3.3. Cross-platform formats

4. Colors and Palettes in Multimedia

4.1. Understanding natural light and color

4.1.1. Additive color

4.1.2. Subtractive color

4.1.3. Color models

4.2. Color palettes

4.2.1. Dithering

5. Vector-drawn images VS Bitmaps

5.1. Vector images use less memory space & smaller file size

5.2. Vector graphic in plug-ins download faster

5.3. Vector objects are easily scalable without loss of resolution or image quality

5.4. Vector images cannot be used for photo realistic images