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Chapter 2 Multimedia Hardware and Software
Andere
HX
Hwa Xu
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Chapter 2 Multimedia Hardware and Software
Door
Hwa Xu
1. What you need in The Intangibles:
1.1. Creativity
1.2. Organization
1.3. Communication
2. Four basic stages in a multimedia project:
2.1. Planning and costing
2.2. Designing and Producing
2.3. Testing
2.4. Delivering
3. What you need in Multimedia Skills: Main roles in the team:
3.1. Project manager
3.2. Multimedia Designer
3.3. Interface designer
3.4. Writer
3.5. Video / Audio Specialist
3.6. Multimedia Programmers
4. What you need in Hardware:
4.1. Production platforms
4.2. Connections
4.3. Memory and storage devices
4.4. Input devices
4.5. Output devices
5. What you need in Software:
5.1. OCR software
5.2. Painting tools
5.3. Drawing tools
5.4. 3D modeling tools
5.5. Image editing tools
5.6. Sound editing tools
5.7. Animation, video, and digital movie tools
6. What you need in Authoring Systems: Types of authoring tools:
6.1. Card- and page based authoring tools
6.2. Icon and object-based authoring tools
6.3. Time-based authoring tools
7. Choosing an authoring tool:
7.1. Editing and organizing features
7.2. Programming features
7.3. Interactivity features
7.4. Performance tuning and playback features
7.5. Delivery, cross-platfrom, and Internet playability features
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