Technology Standards

Laten we beginnen. Het is Gratis
of registreren met je e-mailadres
Technology Standards Door Mind Map: Technology Standards

1. Learning and Technology Policy Framework: Policy Direction 2: Research and Innovation

1.1. Use Data systems and evidence reasoning to monitor and support personalized student-centered learning

1.2. Facilitate research-based educational technology innovations among school authorities, post-secondary institutions and provincial government

1.3. Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.4. Technology investments are targeted to areas of greatest effectiveness and need

1.5. Review policies and practices to ensure they support the use of research-based pedagogies, digital resources, support systems, and digital learning environments that enable student-centered learning in all schools

2. ICT Program of Studies

2.1. Technology is best learned within the context of applications. Utilize projects that model real-life situations

2.2. Communicating, inquiring, decision-making, and problem solving. The ability to utilize to technology solve problems.

2.3. Foundational operations, knowledge, and concepts derived from technology use.

2.4. Processes for Productivity

2.5. Technology is about the "way things are done". The processes, tools, and techniques that alter human activity.

3. ISTE Standards for Teachers 2008

3.1. Facilitate and Inspire Student Learning and Creativity

3.2. Design and Develop Digital Age Learning Experiences and Assessments

3.3. Model Digital Age Work and Learning

3.4. Promote and Model Digital Citizenship and Responsibility

3.5. Engage in Professional Growth and Leadership

4. ISTE Standards for Students

4.1. Empowered Learner

4.1.1. Students use technology to take an active role in their learning

4.2. Digital Citizen

4.2.1. Teachers and other professionals stay current with, participate in, and apply educational technology research as concerns learning and teaching

4.3. Knowledge Constructor

4.3.1. Students critically create a variety of resources using digital tools to facilitate learning for themselves and others.

4.4. Innovative Designer and Computational Thinker

4.4.1. I combined these two ISTE standards because they are equally important and together they cover the expanse of problem solving skills and creative solutions that can be taken from educational technology.

4.5. Creative Communicator