Programming Constructs

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Programming Constructs Door Mind Map: Programming Constructs

1. Assignment

1.1. assigning a value to a variable

1.2. can be a constant

1.2.1. e.g. "Hello"

1.2.2. e.g. 4.7

2. Comparison

2.1. comparing two values

2.2. comparison operators

2.2.1. Equal to

2.2.1.1. ==

2.2.2. Not equal to

2.2.2.1. <>

2.2.3. Greater than

2.2.3.1. >

2.2.4. Less than

2.2.4.1. <

2.2.5. Greater than or equal to

2.2.5.1. >=

2.2.6. Less than or equal to

2.2.6.1. <=

3. Selection

3.1. Taking different paths in a program based on values

3.2. Conditional Statement

3.2.1. IF..THEN..ELSE

3.2.1.1. Simple Condition

3.2.1.1.1. IF <SOMETHING> THEN...

3.2.1.2. Complex Condtion

3.2.1.2.1. IF <SOMETHING> and/or <SOMETHING ELSE>

4. Iteration

4.1. Repeating lines of code

4.2. Fixed Loops

4.2.1. used when the instructions need to be repeated a set number of times

4.2.2. FOR player 1 TO 11 DO

4.3. Conditional Loops

4.3.1. used then the instructions need to be repeated an unknown number of times

4.3.2. REPEAT...UNTIL guess == mystery_number

5. Pre-defined Functions

5.1. a function that is already built into the programming language