Game Elements
Door Michel Chammas
1. Cognitive Affective Theory of Learning with Media(Moreno,2005)
2. Feedback
2.1. timing of feedback
2.1.1. immediate vs delayed
2.2. tone of feedback
2.3. delivery of feedback
2.3.1. auditory -visual
3. Learning Theories
3.1. Behavorist
3.2. Cognitivist
3.2.1. Cognitive Load Theory (Sweller, Van Merrienboer, & Paas, 1998),
3.2.2. Theories of Embedded Cognition(Shapiro,2011)
3.3. Constructivist
3.4. Social Learning Theory (Bandura,1977)
4. Player's Choice
4.1. more choice = more intrinsic motivation(Csikzentmihalyi, 1990) ,engagement and personal meaning to learning hence better performance (Cordova &Lepper, 1996)
5. Learner's Interface
5.1. overly complex interface leads to frustration (Juul & Norton, 2009)
5.2. mobile device
5.2.1. allows learner to play the game anywhere(Schwabe & Goth, 2005)
5.2.2. small screen,limited graphic information, and interactivity(Albers & Kem, 2002)
5.3. motion sense input devices
5.3.1. allows player to interact with the game in a natural way by embedding actions performed by the player in real life into the game environment (Skalski, Tamborini, Shelton, Buncher, & Lindmark, 2011).
5.3.2. must take context and space into consideration e.g classroom setting(Turkay et al,2014)
5.3.3. simple motions preferred over advanced,complicated gestures (Payne et al., 2006)