Star Trek RPG Skills

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Star Trek RPG Skills by Mind Map: Star Trek RPG Skills

1. Engineering & Security

1.1. Communications

1.1.1. Sub-space

1.1.2. Encryption

1.2. Quantum Technologies

1.2.1. Transporters

1.2.2. Matter Replicators

1.2.3. Tractor Beams

1.3. Propulsion Systems

1.3.1. Warp Drives

1.3.2. Impulse Engines

1.4. Shields

1.4.1. Deflector

1.4.2. Defensive

1.4.3. Structural

1.5. Starship Fundamentals

1.5.1. Power Systems

1.5.2. Life Support

1.5.3. Deck Design

1.6. Security

1.6.1. Containment Systems

1.6.2. Threat Analysis

1.6.3. Reconasaince

1.6.4. Fortifications

2. Command & Operations

2.1. Starship Combat

2.1.1. Phaser Targetting

2.1.2. Photon Torpedoes

2.1.3. Evasive Manuevers

2.2. Diplomacy

2.2.1. Negotiations

2.2.2. Arbitration

2.2.3. Advising

2.3. Piloting

2.3.1. Navigation

2.3.2. Shuttlecraft

2.3.3. Impulse Manuevers

2.3.4. Warp Speed Manuevers

2.4. Starfleet Regulations

2.4.1. The Prime Directive

2.4.2. First Contact

2.5. Field Command

2.5.1. Offensive Strategies

2.5.2. Defensive Strategies

2.6. Social Studies

2.6.1. History

2.6.2. Economics

2.6.3. Philosophy & Ethics

3. General Skills

3.1. Domestic

3.1.1. Cooking

3.1.2. Seamstress/Tailor

3.1.3. Pet Care

3.2. Artistic

3.2.1. Writing

3.2.2. Musical

3.2.3. Visual

3.3. Athletics

3.3.1. Running

3.3.2. Climbing

3.3.3. Lifting

3.3.4. Jumping

3.4. Performance

3.4.1. Public Speaking

3.4.2. Acting

3.5. Rustic

3.5.1. Hiking

3.5.2. Fishing

3.5.3. Hunting

3.6. Artisan

3.6.1. Basic Metalwork

3.6.2. Woodwork

4. Science & Medicine

4.1. Biology

4.1.1. Microbiology

4.1.2. Ecology

4.1.3. Evolutionary Biology

4.2. Planetary Studies

4.2.1. Chemistry

4.2.2. Geology & Oceanography

4.2.3. Meterology

4.3. Quantum Mechanics

4.3.1. Subatomic Design

4.3.2. Particles & Waves

4.4. Computer Science

4.4.1. Data Systems

4.4.2. Operations

4.4.3. Networking

4.5. Medicine

4.5.1. Anatomy

4.5.2. Genetics

4.5.3. Diseases

4.5.4. Surgery

4.6. Astrophysics

4.6.1. Stellar Phenomenons

4.6.2. Space/Time Continuum

5. Required Starfleet Acdemy Coursework

5.1. Tricorder Operations

5.1.1. Medical

5.1.2. Geological

5.1.3. Science

5.2. Phaser Operations

5.2.1. Type I

5.2.2. Type II

5.2.3. Type III

5.3. Languages

5.3.1. Spoken

5.3.2. Written

5.3.3. Signaled

5.4. Self-Defense

5.4.1. Hand-to-Hand

5.4.2. Armed Combat

5.5. Repairs

5.5.1. Tricorder

5.5.2. Communicator

5.5.3. Phaser

5.5.4. Starship

5.6. Survival

5.6.1. Foraging

5.6.2. First Aid

6. Questionable, Criminal, & Section 31

6.1. Blackmarket

6.1.1. Weapons

6.1.2. Artifacts/Artwork

6.1.3. Medical Supplies

6.1.4. Raw Materials

6.2. Torture

6.2.1. Mental

6.2.2. Physical

6.3. Espionage

6.3.1. Infiltration

6.3.2. Misinformation

6.3.3. Sabotage

6.4. Eugenics

6.4.1. DNA Resequencing

6.4.2. Lifeform Design

6.5. Fraud

6.5.1. Embezzlement

6.5.2. Laundering

6.5.3. Counterfieting

6.6. Brainwashing

6.6.1. Implanted Memories

6.6.2. Implanted Commands

6.6.3. Forced Servitude