Digital Technologies- Coding in the WA Curriculum

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Digital Technologies- Coding in the WA Curriculum by Mind Map: Digital Technologies- Coding in the WA Curriculum

1. Year 1

1.1. Data can have patterns and can be represented as pictures, symbols and diagrams (ACTDIK002)

1.2. Use data to solve a simple task/problem (ACTDIP003)

1.3. Develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps (WATPPS07)

2. Year 2

2.1. Data can have patterns and can be represented and used to make simple conclusions (ACTDIK002)

2.2. Use data to solve similar tasks/problems (ACTDIP003)

2.3. Develop, communicate and discuss design ideas through describing, drawing, modelling and/or a sequence of steps (WATPPS12)

3. Pre-Primary

3.1. Data can have patterns and can be represented as pictures and symbols (ACTDIK002)

3.2. Generate and record design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps (WATPPS02)

4. Year 3

4.1. Different types of data can be represented in different ways (ACTDIK008)

4.2. Collect and present different types of data using simple software to create useful information (ACTDIP009)

4.3. Use visually represented sequenced steps (algorithms), including steps with decisions made by the user (branching) (ACTDIP011)

4.4. Create a sequence of steps to solve a given task (WATPPS16)

4.5. Use criteria to evaluate design processes and solutions developed (WATPPS19)

4.6. Work independently, or collaboratively when required, to plan, create and communicate sequenced steps (WATPPS20)

5. Year 6

5.1. Whole numbers are used to represent data in a digital system (ACTDIK015)

5.2. Collect, sort, interpret and visually present different types of data using software to manipulate data for a range of purposes (ACTDIP016)

5.3. Design, modify, follow and represent both diagrammatically, and in written text, simple algorithms (sequence of steps) involving branching (decisions) and iteration (repetition) (ACTDIP019)

5.4. Implement and use simple visual programming environments that include branching (decisions), iteration (repetition) and user input (ACTDIP020)

5.5. Define a problem, and a set of sequenced steps, with users making decisions to create a solution for a given task (WATPPS33)

5.6. Design, modify, follow and represent both diagrammatically, and in written text, alternative solutions using a range of techniques, appropriate technical terms and technology (WATPPS35)

5.7. Develop collaborative criteria to evaluate and justify design processes and solutions (WATPPS37)

5.8. Work independently, or collaboratively when required, considering resources, to plan, develop and communicate ideas and information for solutions (WATPPS38)

6. Year 5

6.1. Data is represented using codes (ACTDIK015)

6.2. Design solutions to a user interface for a digital system (ACTDIP018)

6.3. Design, follow and represent diagrammatically, a simple sequence of steps (algorithm), involving branching (decisions) and iteration (repetition) (ACTDIP019)

6.4. Implement and use simple programming environments that include branching (decisions) and iteration (repetition) (ACTDIP020)

6.5. Define a problem, and set of sequenced steps, with users making a decision to create a solution for a given task (WATPPS27)

6.6. Develop negotiated criteria to evaluate and justify design processes and solutions (WATPPS31)

6.7. Work independently, or collaboratively when required, to plan, develop and communicate ideas and information for solutions (WATPPS32)

7. Year 4

7.1. Data can be represented in different ways (ACTDIK008)

7.2. Use simple visual programming environments that include a sequence of steps (algorithm) involving decisions made by the user (branching) (ACTDIP011)

7.3. Define a sequence of steps to design a solution for a given task (WATPPS21)

7.4. Work independently, or collaboratively when required, to plan, create and communicate ideas and information for solutions (WATPPS26)