3d Brainstorming Games: Goal 5 Ideas for Activities in 3d field
by Brian Knoll

1. Other
1.1. learners don't have to understand every word -- just the intention
1.2. You are the apprentice so model is that you watch someone else do it a number of times and then you take over -- you've observed it, now it's your turn to do it
1.3. Learn by feedback -- not artificial -- want it to be organic experience
1.4. Inject some humor
1.5. social tension -- people getting upset, lines
1.6. not doing well? supervisor comes back to help you again, let's you observe some more
1.7. feedback from NPCs in verbal/non-verbal displays
2. Counting
3. Ordering Food
3.1. Cafe - great space for this
3.2. "Spaghetti please."
3.3. "Can you man the stand for me, I'll be right back?" - employee said
4. Finding your way around
4.1. "Meet me @ so-and-so place"
5. Helping lost girl find her mother
6. Getting money from an ATM
7. Learning "words"
7.1. match graphics/words, will learn them and will increase number in your library
7.2. health score for words - charged by you hearing them in a convesation
8. Lost-And-Found Area
9. Baggage Handler
9.1. colors - Can you hang me my bag? It's blue.
10. Examples of non-speaking characters
10.1. Half-Life
11. niceties
11.1. please/thank you
11.2. yes/no
12. Hello/Goodbye
12.1. time-based
12.2. gender specific
12.3. formality - friend/peer - adult
12.4. observe these interactions between two characters
12.5. maybe just simple -- not time/gender/specific
12.6. Kalani- Greeting passengers that are coming off the place -- "Good evening, welcome to so-and-so" - airline employee trainee, just the person that you are greeting people/repeating hostess
12.7. 2d GUI switch from day to night -- greetings change appropriately
12.8. physical gestures
13. Challenges
13.1. no text - how do you give feedback to environment?
13.2. player with either click something on screen or hit key on keyboard and then hear audio
13.3. use abstract symbols to convey ideas?
13.4. use graphics/pictures
13.5. blinking icon guidance -- low complexity interface to guide response
13.6. do we want to use pictures corresponding with images? So NPC says, "I'm looking for a suitcase" and a picture of a suitcase appears above his head in 3d space (like a thought bubble).
13.7. interface
13.7.1. fixed-camera @ times can do fixed icons on screen -- maybe when you take over for certain tasks
13.7.2. tool bar @ bottom of screen
13.7.3. interact option adaptive "halo"
13.7.4. can all interactions be behaviors player performs based on what they hear?
13.7.5. mouse over response(?) and hear audio